Updates and changes!
I received a bunch of new quests over the last week or two and I've put almost all of them up. There has also been a change to the Necromancer class. It is now known as the "Soulmancer" but it has two sub-classes, the Necromancer and Biomancer. Anyone currently known as a Necromancer will still be known as a Necromancer, and anyone who wants to be a Biomancer can let me know at any time. All missing NPC bios have been posted on the character page, and I've updated all characters that have gained a level. I have a few things planned that I would like to get finished this week, so expect some more updates soon.
Updates and additions!
We've got two new abilities for the Level Guide. Check out level 40 and 92. More new abilities will soon follow and we also have a new creature in the Creature Guide. Thanks Zane/Hawk! That's all.
Content Contribution System
We've played around with the idea of a content contribution system in the past, but I removed it because I was overwhelmed with submissions. This time I've put up a new system, and I've put a significant amount of extra detail into the mechanics of how it works. I have a good feeling about this new setup, and I hope those of you that wish to submit new ideas will use it. This keeps things much more organized than simply emailing new content to me. I've added a Quest Submission form tonight, but I hope to add more tomorrow. Anyone want to help with those missing Exiled Ones quest now?
New updates!
First, I'm not going to tell you EXACTLY what I added, but I will tell you where I put what I added. I find it fun to let people figure out what's new on their own, especially when it's things like these. So, you will find something new in the market, and something new in the quests... and that's all I'm saying.
Even more updates!
Once again I've released multiple updates at the same time. I've gone through and fixed all the CC listings on each of the creatures in the guide, as well as gone through and updated all of the "Companions" to go along with the changes. (Not surprisingly, the changes made everyone's pets much more potent.) I pretty much left everyones pet CC in the same general classifications as they were before. Also, I've updated the market with a new idea I came up with tonight at work. If you go check it out you will see the beginnings of the idea taking shape. I'm not done with it yet, but it's a start. You'll know what I'm talking about when you see the market. I also added a "Who's Online" feature to the top menu. This link will take you to a page that shows who's online. I like this better than a big black box in the middle of the main page. It requires a hint for effort on our part, but it looks a lot nicer in my opinion. ...and... eh, I forgot the rest. That's it for this update.
Oh yeah, and if you want to support the site, check out those awesome sites listed above in our advertisements. You'll not only give them traffic, and possibly a sale, but you will be helping Solaris RPG out as well.
Oh yeah, and if you want to support the site, check out those awesome sites listed above in our advertisements. You'll not only give them traffic, and possibly a sale, but you will be helping Solaris RPG out as well.
Lots of updates, again!
I've added a new section, the "Creature Class Guide", to the rules and I've revised the rules index. The companion rules have been updated as well, and I've also done some more work on the Creature Guide. I did a few other things, but I'm too tired to remember exactly what they were. I also added more items to the Craftsman Shop, thanks to Chris! That's all.
There be creatures here!
I am proud to report that every link in the creature guide now takes you to a creature! In fact, some creatures from over 10 years ago have returned!! *cough* Vorkans! *cough* I also found that missing Osperian description I was looking for. Some of them are a bit short, but I can work on them later. I'm just glad ALL of them are back.
Seven hours of updates...
Cripes! I did it again. I've made a bunch of updates tonight. The market has been revamped, lots of things have been changed. As you will notice, most prices INCREASED. This will be offset as soon as I get to updating the "Quest" section. It's going to be changing significantly as well. Rewards will increase to reflect the changes in the market prices. Also, I worked on the stats for many job classes this morning. HP and PL have significantly changed compaired to the last update and I think it's definitely for the better. As always, if you have any questions about changes just ask. That's all for now.
Eight hours of updates...
I should have started writing this when I started rolling out updates a few hours ago. I'll be damned if I remember half of what I've done tonight. Just about every section in the rules has been updated. Some sections were just minor changes and rewordings to make things work with what I've changed tonight. Other's were incredibly major updates. I'm fairly positive I've probably missed a few things, but I'll get them when I'm more awake.
On to the major changes! The market has changed, the special attributes for weapons, armors, and items have changed, the upgrade rules have changed in the market, all the market guides have been revised, all character items, weapons, and armors special attributes have been updated to reflect these changes, and the item rules have been modified. Stats... okay, that's what got me started on this rampage of updates tonight. I've changed the way we figure up our stats on our characters. Actual stats have not changed, and any additions given by items have not changed. PL and HP have changed, and our old PL is now considered "EXP".. which is explained in the Stat Guide. You will find a unique "Vital Stat" table on each individual job class page. I feel this prevents confusion and makes things much easier. The only thing that has notably changed, in regards to stats, is PL and HP. They are now figured independly of all other stats, as well as EXP.
Now, you might look at your new HP or PL and think.. "WTF!" but it's not really so bad once you take into consideration that all classes have been changed, and I'll be working on making sure things are balanced as best I can. Either way, I'm still trying to work things out and HP and PL could most likely change. It's not a big deal. On that note, if you don't like it, don't gripe. If you have any constructive comments, or suggestions, let me know. I'd also like to mention some upcoming changes in the "Creature Classifications" which I've not fully decided on yet. I'll be getting to that.
For the most part though, lots of changes this morning. ....and I'm totally certain I left out commenting on several things I've added tonight. Anyways...
On to the major changes! The market has changed, the special attributes for weapons, armors, and items have changed, the upgrade rules have changed in the market, all the market guides have been revised, all character items, weapons, and armors special attributes have been updated to reflect these changes, and the item rules have been modified. Stats... okay, that's what got me started on this rampage of updates tonight. I've changed the way we figure up our stats on our characters. Actual stats have not changed, and any additions given by items have not changed. PL and HP have changed, and our old PL is now considered "EXP".. which is explained in the Stat Guide. You will find a unique "Vital Stat" table on each individual job class page. I feel this prevents confusion and makes things much easier. The only thing that has notably changed, in regards to stats, is PL and HP. They are now figured independly of all other stats, as well as EXP.
Now, you might look at your new HP or PL and think.. "WTF!" but it's not really so bad once you take into consideration that all classes have been changed, and I'll be working on making sure things are balanced as best I can. Either way, I'm still trying to work things out and HP and PL could most likely change. It's not a big deal. On that note, if you don't like it, don't gripe. If you have any constructive comments, or suggestions, let me know. I'd also like to mention some upcoming changes in the "Creature Classifications" which I've not fully decided on yet. I'll be getting to that.
For the most part though, lots of changes this morning. ....and I'm totally certain I left out commenting on several things I've added tonight. Anyways...
Major map updates!
I've made some huge updates to the map. There is also a new area called Keldor (Thanks Chris!) and the chatrooms have been updated to go along with the changes. I'll probably be touching up some description of the areas to make there locations a bit clearer, but I really like the new setup. It allows for practically infinite expansion to the map! That's all.
Some site updates...
Even though things may have seemed quiet the last month, I’ve actually posted quite a few silent updates to various sections of the site. There are some new areas on the map, some special ability revisions on the level guide, some placement changes on the level guide, and a few other very minor rule changes. We also have a new job class! I’m working on a few more and I was even planning on a new race. I’m never sure what will happen around here from one day to the next though, so keep checking back.
Power Stimulus 08'
Against my better judgement, as well as that little voice in my head, I've decided to try something new to sort of stimulate role playing, battling, training and other activity in Solaris RPG. Starting right now power gains have been increased, and not in the typical sense. Instead of requiring 500 word increments in RP for PL Sessions and Training Sessions it is now 250 words. This isn't really a direct increase, but it does make leveling significantly easier. (I apologize to Jeff for asking his opinion on the matter and then turning around and doing the opposite. However, this is sort of a "trial period" for this idea and I see no harm in giving it a shot for a little while.) As for Battle Sessions, they now receive an "RP for PL Bonus" as well as their normal gains for a Kill, a Win, or a Loss... however, they gain half as much as a normal RP for PL Session would so as not to skyrocket PL gains for a simple Battle Session. As mentioned before, this is a trial period for this idea. I'm really tired of seeing people stuck at such low levels for such a long time, and it's never going to change unless I do something to improve the situation. What's wrong with it taking so long for people to gain levels you ask? Well, nothing for the most part, but it makes for an incredibly boring game when most of the player characters are below level 30 (16 out of 22, which is like 72% of our characters). Out of the six characters over level 30, five of them are well over five years old. Zabolus being the only exception. (Nicely done man.) Anyways, I don't want to make any of our veterans feel cheated, but I would like to stimulate the site and maybe get a little more RP going. That's all, and if you have any comments or opinions on the matter, discuss it here.
As you have already noticed, the site is back to normal again. I have no reasons for the change back to "Solaris RPG" other than sentimental value to myself. I've been kicking myself for ever trying anything different for months now, and here we are now. I've made many minor updates to various pages on the site, and I won't even try to list them all. The changes range from minor sentence changes to entire paragraphs of information and even some full page revisions a couple places in the rules. Also, I'd like to apologize for the slowness of the forums. I can't do anything about it unless I switch hosting services. It's the host and they say they're working on it, but... we'll see. That's all.
Site updates
I've made a few updates the map areas and the chatrooms. I've added "Neo Vegonia" and "The Crimson Claw" so check them out when you have time. I have a few ideas for the Level Guide as well, so there should be some updates coming to it as well within the next few days. As most of you have probably already noticed I have broken up the "Entertainment Forum" into subsections. I think it makes things a little more interesting and keeps things a bit more organized.
TwoWorlds = two too many
So I was surfing through Steam's game store tonight when I stumbled across this game I've seen before but never thought of purchasing, TwoWorlds. The price had dropped from $40 to $10 practically overnight (with good reason). Through some sheer act of stupidy I got out the old debit card and bought it. After I downloaded it through Steam (which took about 45 minutes) I clicked the desktop icon to discover not a game, but an error. I tinkered for two hours trying to get it to work, and finally managed to get the game to run by turning on some obscure Windows Vista service I had disabled a few months ago. Why this game needed that particular service, I don't know.
So now I figured out how to get it running and finally started it up. Hmm, looked promising. Then I clicked the button to start a single player game, nope, wouldn't work. Turns out you have to ACTIVATE this POS even after buying it on Steam. I'm sure a few minutes of forum review would have warned me of that, but I neglected to do so. So I registered the stupid game and worked up a character with its customization system.
Character modeling appeared impressive, but when I finally finished up and loaded the single player campaign a blurry and horribly compressed introduction video started playing. Oh boy. I cancelled the video out after about three minutes of terrible voice acting and the game finally loaded up.
The controls were assbackwards from just about every other game I had ever played. The gameplay was shoddy at best. I dropped two goblin-looking fellows in what appeared to be a starter dungeon and for the life of me, I couldn't open the gate to leave. I tried to figure it out for about 15 minutes, gave up, quit the game and deleted the games Steam cache. Maybe I'd try it again some other time I told myself... or not.
By the way, PC Gamer rated this garbage an 81/100. Wow. I'd give it a 31/100. This game is just made of suck. I hate to say it, but TwoWorlds is the poor man's Oblivion. Had a bad experience with this game as well, discuss it here.
So now I figured out how to get it running and finally started it up. Hmm, looked promising. Then I clicked the button to start a single player game, nope, wouldn't work. Turns out you have to ACTIVATE this POS even after buying it on Steam. I'm sure a few minutes of forum review would have warned me of that, but I neglected to do so. So I registered the stupid game and worked up a character with its customization system.
Character modeling appeared impressive, but when I finally finished up and loaded the single player campaign a blurry and horribly compressed introduction video started playing. Oh boy. I cancelled the video out after about three minutes of terrible voice acting and the game finally loaded up.
The controls were assbackwards from just about every other game I had ever played. The gameplay was shoddy at best. I dropped two goblin-looking fellows in what appeared to be a starter dungeon and for the life of me, I couldn't open the gate to leave. I tried to figure it out for about 15 minutes, gave up, quit the game and deleted the games Steam cache. Maybe I'd try it again some other time I told myself... or not.
By the way, PC Gamer rated this garbage an 81/100. Wow. I'd give it a 31/100. This game is just made of suck. I hate to say it, but TwoWorlds is the poor man's Oblivion. Had a bad experience with this game as well, discuss it here.
big changes
I hated to do it! Alright? I didn't want to, and I know some of you will be frusterated or perhaps even angry. I've went through pretty much all of the character abilities and flagged all of which I would like to have changed or removed. The reason I do this because I've decided abilities that increase a characters stats, steal stats or PL, or alter stats and PL during a battle are ruining the "battle-side" of the game. I want to get rid of all of it and stick to much more easier abilities that are either purely OFFENSIVE or DEFENSIVE. I've actually even removed one of my own characters abilities, and I hope I didn't miss any others on mine or anyone elses characters that seem to alter stats or steal PL/stats from other characters. I hope everyone can understand that I'm only doing this to improve the quality of gameplay for everyone. I'm trying to make everything I can less complicated and less difficult, especially battling.
So now I would like everyone to check their character profile and make sure they don't have any flagged abilities. If you do have a flagged ability, and you feel angry about it, let me know. I'll try to resolve the issue with you as best as I can. Flagged abiliites can be modified or removed, and anyone who removes them may add a new ability at any time to replace it. So, once again, I apologize for this everyone. I don't mean to anger any of you, but certain things are just too complicated for everyone else to deal with. I don't know how many times I've heard "I don't like fighting because it's just too hard to deal with because of everyone's crazy abilities!" I've had complaints on each of the flagged abilities at one time or another, usually multiple times, and in a final attempt to just fix the situation I've gone through EVERYONE's abilities and marked all of them that I personally feel should be modified. Remember, I want to get rid of all stat altering abilities, stat stealing abilities, PL steal abilities, etc, etc... I think you get the picture.
On a final note, anyone who doesn't contact me within the next month with a revision will have the ability dropped and a new ability slot reopened. Why did these abilities ever get accepted? Because things were once very different, and now they have changed. On another note, I've significantly changed any PL stealing racial abilities such as Feed and Vampyrism.
So now I would like everyone to check their character profile and make sure they don't have any flagged abilities. If you do have a flagged ability, and you feel angry about it, let me know. I'll try to resolve the issue with you as best as I can. Flagged abiliites can be modified or removed, and anyone who removes them may add a new ability at any time to replace it. So, once again, I apologize for this everyone. I don't mean to anger any of you, but certain things are just too complicated for everyone else to deal with. I don't know how many times I've heard "I don't like fighting because it's just too hard to deal with because of everyone's crazy abilities!" I've had complaints on each of the flagged abilities at one time or another, usually multiple times, and in a final attempt to just fix the situation I've gone through EVERYONE's abilities and marked all of them that I personally feel should be modified. Remember, I want to get rid of all stat altering abilities, stat stealing abilities, PL steal abilities, etc, etc... I think you get the picture.
On a final note, anyone who doesn't contact me within the next month with a revision will have the ability dropped and a new ability slot reopened. Why did these abilities ever get accepted? Because things were once very different, and now they have changed. On another note, I've significantly changed any PL stealing racial abilities such as Feed and Vampyrism.
2x PL Weekend
Next weekend, January 26th and 27th, will be the first "Double PL Weekend." This means that anyone who turns in an RP for PL, training, or fighting session will gain DOUBLE the normal power increase. This will begin at 12:01AM Saturday morning and end at 12:00PM on Sunday night. That's all...
Traveling blues
I have significantly changed the way Travelers stats are handled. Please read the revisions to their class and if you're over level five, and are still listed as a Traveler, please pick a new job class. Remember guys, you can have custom titles if you enjoy being considered a lone traveler type. Travelers were not created for veteran warriors, and I just want to make sure people know they should pick a full job class. By the way, civilian travelers do gain a perk! They now get both a PL gain as well a credits for completing "Civilian" quests. To those of you who are high level (Nova and Kia) and are still listed as a Traveler, please let me know what you would like to change your job class to as soon as possible.
Welcome everyone
Well guys, it's taken me five years but I've finally decided to change the layout and theme of the entire website. I was a little uneasy about it at first, but now that it's mostly finished I've decided I really like it. Not only does this new layout look nice, but it makes a lot of things much easier for me to work on.
I would also like to mention the "Changelog" which is located on the far right side of the navigation bar above. I've added this "Site News" section, which is for more important news, but the changelog is for nightly updates I do to the site. Nightly updates are usually far less important, but still important enough to be noted. So, big news here, little updates there. I just wanted to make everyone clear on that.
I hope everyone had a nice New Years, and a Merry Christmas. Also, I will be finishing up the changeover on the remaining rule sections over the next few days and it shouldn't take long. I've done all of the job classes and races tonight, and I might do more later this morning. Check the changelog for details.
I would also like to mention the "Changelog" which is located on the far right side of the navigation bar above. I've added this "Site News" section, which is for more important news, but the changelog is for nightly updates I do to the site. Nightly updates are usually far less important, but still important enough to be noted. So, big news here, little updates there. I just wanted to make everyone clear on that.
I hope everyone had a nice New Years, and a Merry Christmas. Also, I will be finishing up the changeover on the remaining rule sections over the next few days and it shouldn't take long. I've done all of the job classes and races tonight, and I might do more later this morning. Check the changelog for details.

