Welcome to our world...
Solaris RPG is a text-based role-playing game set in a world of mixed fantasy. There are no game clients to download and nothing to install. It is not a video game. All interaction between our players is typed out entirely in our online forum community.
This game, or what I sometimes consider to be a creative adventure, requires a lot of reading and a lot of writing. It requires a strong sense of creativity, a lot of patience, and a powerful imagination. It’s important to keep that in mind.
For over twenty years this website has been a creative outlet for a lot of people, especially me. The game has changed and evolved tremendously over twenty years and it will continue to adapt and improve. It is my goal to be here another twenty years from now. I see no end in sight. - Steve
The return of ranks!
As many of our veteran players know, long ago, we had ranks. Well, yesterday during my lunch time something hit me. Why don't I bring ranks back? With the new vital stat engine I wrote a couple weeks ago it's now easier than ever to keep track of the ranks, heck, it's all automated now. So the ranks are now back!
I added the new rank system last night. We have some starter level ranks now as well. Characters start out as Civilians and work their way up the ranks to a Soldier, Champion, and finally a Centurion. Each tier starting at Soldier has three classes before moving into the next rank.
After going beyond level 100, characters may choose to stay as a Veteran, or join the Master ranks. There are ten Master classes, starting at Master, 10th Class, and ending at Master, 1st Class. If you go beyond the Master ranks, you get into the Elite ranks.
There are five Elite classes, starting at Elite, 5th Class and ending at Elite, 1st Class. Once you make it beyond Elite, 1st Class, you move into the Elite Master rank, Grand Master, and Lord Marshal. There are ranks beyond that, but it's going to take a long time for anyone to achieve those levels of power.
If you have any questions, comments, or concerns, please post them in the Ideas & Feedback forum. That's all for now.
New race, civilization, and faction
Thanks to Josh (aka Scrios) for this addition. We now have a fierce new race of frost giant-like humanoids, the Ardana, who come from the Frozen Region in the distant south. I've added them as an unlockable race. A new world area has been added to the Frozen Region as well, Aufeis, and a new faction to go along with all of it, the Ruathar.
Also, the Handler profession has been added back to the game. I've removed profession commission and instead boosted discounts for anyone with a profession instead. Check the Market Guide for more details on this change. Check the Guidebook to read up on all of it.
Combat updates, new class
I've made some major changes to the Combat Guide as promised in order to accomodate the new vital stat system. Please read over it and point out my mistakes if you would be so kind. It's late, I'm tired, and I moved quickly so it's untelling what I screwed up.
As I mentioned on the Facebook page I wanted to introduce something new with the classes. I have introduced our first heroic class, the Swordmage! It's a hybrid between a warrior and a wizard, so go check it out. Not only is it a hybrid, but since it's an unlockable heroic class it's pretty tough too! If you want to convert, there's a certain laboratory that will be more than happy to "Remap" your class. Oh, and HAPPY HALLOWEEN folks! It's been a good day.
New stat system
The new stat system is slowly coming into place. As you may notice all characters have stats generated on the fly now. I have finished the Stat Guide to explain all the new core vital stats and combat stats. I am now working on a complete overhaul of the Combat Guide. The changes to combat guide are going to be pretty dramatic considering we didn't have vital stats for the longest time. I am really excited about this new system and look forward to hearing everyone's input over the coming days and weeks. Maybe this will spur some PvP combat!
Patreon for news
If you would like email updates the moment I post them to the site you can sign up to follow Solaris RPG on Patreon. You need a Patreon account and you don't have to give any money to follow the site. You will receive email updates the moment I post them.
I decided to set up a Patreon campaign for the site to help cover the costs of running it. If you are interested in supporting Solaris RPG, please check out our new Patreon page. If you would like to support the site it's pretty simple and inexpensive. As always, thank you to anyone who supports the site!
Our Halloween event for 2017 is now live. The session bonus for the event is quite substantial, so be sure to jump in and help take down Azmodeus! The event is now live so be sure to get in on it before someone else takes him down!
I couldn't resist! I switched back to displaying all types of characters together instead of splitting them up. I know some people aren't a fan of this, but I like it. There's just something about seeing ALL of the characters bundled together I like. I'm still working on those introduction paragraphs for the World Guide. I've written up character bios for Bahumura, Dakon, and Noma as well.
I've laid the framework for adding introduction paragraphs to each region page in the World Guide. I've already added introductions for the Osperian Region, Kazarial Region, Crimson Wilds, and the Xhan Tarn Region. I will work on the others tomorrow night, and probably finish the rest on Friday night.
On a side note, some new areas have been added by Gremlock and Captain Rogers. Gremlock documented a new area in the Kazarial Region called "The Bone Yard" and Captain Rogers documented a new temple in the Crimson Wilds. Thanks for the submissions and for using the submission forms!
Kazarial Region updates
I've added some new sub-areas to the Kazarial Region, and added an intro paragraph to the top of the page. I will be adding more intro paragraphs to the other region pages soon.
I've made some cosmetic updates to the site to help make titles stand out more. I've also adding shadowing to character pictures. These are very minor changes but I think they make things look a little nicer. Have a look!
The Solaris Lexicon
I've been working on a new section in the Guidebook. We've decided to call it the Solaris Lexicon for now. It's a section that covers all the random terms you see here on Solaris RPG. The section is arranged in a handy A-Z format, and it explores and explains the creatures, people, families, plants, events and places that make up the lore of Solaris RPG. It isn't a section that's ever going to be "finished" and it will grow as long as the game world does. On a side note, if you would like to contribute to it please visit the Submissions section in the navigation menu to the left. Go check it out if you have a moment.
Multiple new additions
I've added a few random things to the site today. One in particular is a new, somewhat experimental "Raid Overview" section to Grey Fenrir. I've expanded on the Broken Region as well. Finally, I've also added a new section for the exploration of Planet Lunaris to the World Guide. This section dives into the starting area on the new world. I'm fleshing it out bit by bit... and did I ever mention how much I've always wanted a blood red forest!? Well, now we have one!
All races have been updated
All of our races found in the Race Guide have been updated with a Race Characteristics section. Some races have been made "Upgrade Races" that are only accessible after a player has at least one level 100 under his belt. That's all.
Paladins and Druids added
The nature wielding Druid has returned after many years and the demon banishing Paladin is back as well! I'm considering adding a few more classes. If you have any ideas let me know. If you would like to change your current class to one of these new classes, you may do so by purchasing a Class Remapping at the Solaris Central Laboratories. *wink, wink*
Complete class overhaul
This evening I've put the finishing touches on some major class changes. More specifically, we no longer have very specific class abilities, but now have much less specific class characteristics. Please see the Class Guide for more details on the updates. Also, be sure to read the new index page as well. It drives home the idea that ALL characters are magic users, not just casters. This has always been the case in Solaris, but I wanted to make it more clear.
Happy 4th of July!
A holiday EXP bonus has been applied to all characters. Happy 4th folks!
Quest Guide updates
Just updated the Quest Guide and added a couple new sections to make certain topics a bit more clear. I have also addressed what happens when someone completes a quest you are working on before you post your own response. Finally, I have moved the sections pertaining World Bosses from the Combat Guide to the Quest Guide.
I went through and tried to make the Guidebook's index page a bit easier to look at tonight. I think it looks a lot better now. It's easy to understand and not just a wall of text. I also spent some time editing the Combat Guide and tweaking some wording on a few sections. Nothing critical has changed, but I think it's a bit easier to read now. I have quietly removed dual specializations from the Progression Guide as well. I think it's for the best. As always, if you find any mistakes let me know in the Solaris Discussion forum.
Concerning links & mobile view
I've had several requests over the last couple months to make links appear more obvious. Since I've been on vacation all week I've had time to dive into this. As you can see, the mobile site has been revamped considerably this week, the forums have been updated for increased performance, and the links have been made much more visible. Do the links look okay now? They really pop, that's for sure. If you have any suggestions please post in Solaris Discussion with your comments or concerns. Also, as you've probably noticed when you hover over a link it sort of raises up out of the page. I like it personally, let me know what you think. Thanks!
This morning I have installed some major performance enhancing upgrades to the forum community and web server. Just an FYI. It probably won't make a huge real-world difference, but it seems snappier to me. Also, today is my birthday. Woohoo!
Tonight I revamped how questing works. It's similar to the way it was, but now the Quest Hub is a forum and players can come up with their own quests. Please check the Quest Guide for more details.
Area submission form
I made a new area submission page! Anyone who has an idea can submit it using the form. Please check it out when you have a moment. Also, your character will receive EXP for any submissions you send in. You can get to the form from the World Atlas or by clicking here.
Creature submission form
Just to make everyone aware, I recently made a Creature Submission form. Anyone who has an idea can submit it using the form. Please check it out when you have a moment. Also, your character will receive EXP for any submissions you send in. You can get to the form from the Creature Guide or by clicking here.
Magic characteristics added
I've broken up the Magic Guide into different sections and added a new section to every magic explaining the individual characteristics of that particular magic type. Please take a moment and go check out the new sections. If you see that I've missed something or made an error, let me know! Thanks.
I've finally added factions! I've been talking about it for a while and decided to get it done today. It's just a start though. I've added three. Please check the faction section in the navigation menu for more details. Each character profile has reputation bars now as well.
Updated submission forms
I have updated the character registration form and made some tweaks. I have also created a form for people who want to submit creature ideas. You can find the link to it on the Creature Guide page underneath the main paragraph.
So, as you can see I've made some cosmetic changes to the site. The player behind Arkus suggested I make the site look more appealing. So I did. I'm diggin' it.
Combat Guide updated
I have cleaned up the Combat Guide quite a bit. At the same time though, I have added quite a bit to it. I've explained the differences between what turns and rounds are during combat and I've also added a section explaining dodging, blocking, parrying, and countering a bit. Check it out when you have a moment.
World Atlas updated
I have cleaned up some descriptions on the main index of the World Atlas section. Over the next few days I will be working on cleaning up the individual regions and their sub-areas. I will also be adding some sub-areas to the regions that are lacking detail.
Character registration fixed
I have added the link to the character registration page in the menu again. After the server migration I had to take some time to iron out some scripting issues. Everything works now though.
After discussing it with Chris, I have decided to phase out the Salvager Shop. This doesn't mean all those items are gone however, they have been combined with the Craftsman and Blacksmith shops.
I've gone ahead and renamed some of our magic types. Not really a big deal but I've felt like some of them have been "off" for a bit and wanted to make them right again. Primal is now Chaos, again. Ki is Chi. Thunder is Electrical. There are some other minor changes in the Magic Guide as well.
I've been discussing this change for awhile, but I have changed Champion and Magus to Warrior and Wizard. The reason I did this is because Champion always seemed like more of a title to me, and Magus confused most people. I think Warrior and Wizard are very self explanatory names.
Mumble Server (Voice Chat)
If anybody is feeling adventurous you can try out our new Mumble voice chat system. If you have the client installed you can simply click this here to take you right into the server.
Character pictures added
At the suggestion of the player behind Arkus I have added character pictures to character profile pages.
HTTPS is now enabled!
Just wanted to let everybody know I've enabled HTTPS to provide secure connections to the site and forum community. So be sure to access the site via https://solarisrpg.com to utilize it. Update your bookmarks/favorites! I know it'll give a couple people peace of mind who have asked why we didn't use it in the past.
Quest requirements lifted
In line with what I've said about "horizontal progression" on the site, I've dropped all quest requirements.
Forum reputation is back!
You can now give rep points to posts in the forum. We used this for a long time and I wound up disabling it. It's back now. We also have reputation leaderboards as well.
The Howling Thicket added
A new area has been added to the Mountainous Region, click here for more details. I thought it might be an interesting place to explore.
Progression Guide updated
I've made some significant changes to the Progression Guide to better explain our new "horizontal character progression" system. Please check it out when you have a moment. Click here to jump right to it.
Character profile updates
I've made some changes to the first section on all character profiles (regardless of character type). I think it's a bit more organized now and it's a little easier to look at.
Migration in progress
Eleven months after returning to paid hosting services I have decided without a doubt I would much rather host the site myself. The site you're currently viewing is now hosted on a Raspberry Pi 3. (Last time I used a Raspberry Pi 2.) I can definitely see some impressive differences in forum load time on this build. Domain migration is still in progress, so if you suddenly discover you can't reach the site by using http://solarisrpg.com try http://22.214.171.124 instead. That's all for now.
I have tweaked the site to be much more friendly on mobile devices. If you notice any glitches, let me know.
How about we focus on horizontal progression instead of vertical progression? Last year we decided to remove levels (1-100) from the game and went with an EXP-only approach. How about we try horizontal progression instead of vertical progression? How many games can you think of off the top of your head and just keep expanding upwards? TONS. EXP would still be important and it would still add up over time. It will be endless (as it is now) but instead of focusing entirely on just becoming more powerful I'd like to focus on primarily on role-play regardless of a characters EXP.
Characters will still unlock ability slots up to 50k EXP of course, but the focus will shift a bit. I've dropped "Recommended EXP" from world regions and areas to reinforce this idea. Basically anyone can go anywhere no problem. You can go wherever, face off against whatever you encounter (within reason) and role-play accordingly. Play your character how you want for the most part. EXP will still apply to PvP combat, but that's about it. Thoughts? Hit the forum and post your questions, comments, etc...
New quest added
Tonight it hit me that nobody has done a quest since we established the new Quest Hub. I realize the quests we have are for higher EXP characters so I added a new lower EXP quest. I've been thinking about this one in particular for a long time and finally decided to pull the trigger. It's a real basic quest. You just have to protect some natives from a very angry and very huge bird with a viciously sharp beak. You can find it by visiting the "Quests" section in the navigation menu. I hope someone will utilize it to earn some gold.
Wrapping things up
So the last few days have brought a lot of changes to the site. We now have a new layout, a new color scheme, and even a mobile version of the site! (That last one is a first. I never felt like we needed a mobile version before.) Long time players will notice that this cosmetic change is one of the biggest changes in years. It's COMPLETELY different. I hope everybody likes it. I wanted to go with a nice clean look, minimalistic, and simple. I think I've definitely achieved that. I've also gone through the site and I've been cleaning up grammar and spelling issues. That's all for now.
For Simplicity's Sake
As you can all see I've made some major changes to the site. I really like it. It's new and significantly different than before. I believe it's a good change for 2017 and beyond. My focus this year is on cleaning up the site as best I can. I plan to focus on keeping things lean and to the point from now on. If you don't mind, try the site out on multiple browsers and devices. Let me know what you think. Thanks!