Abilities Guide

Table of Contents

Abilities Overview

Abilities represent your character's unique powers and skills that set them apart from others. These special techniques allow for creative expression while adding tactical depth to gameplay. Understanding how to effectively create and utilize abilities is essential for maximizing your character's potential in both combat and roleplay scenarios.

Custom Abilities

Characters learn a new custom ability for each 20,000 EXP they earn. If you have a unique ability in mind for your character, you can post it on the forum to have it added to your character's profile. A Game Master will carefully consider each proposed ability and approve those that align with the game's lore and mechanics without exploiting its systems.

Custom abilities should reflect your character's background, class specialization, and personal development throughout their journey. They can range from combat techniques and magical spells to social skills and crafting specializations.

Naming Your Ability

While it might seem straightforward, naming your custom ability can be one of the most challenging aspects of the creation process. The chosen name should be meaningful and well-suited to the ability's function. Additionally, it must be unique, ensuring no other character shares the same ability moniker. Strive for originality to make your ability truly stand out.

Consider these tips when naming your ability:

Crafting Descriptions

A description should paint a vivid picture of your custom ability, allowing others to visualize it as you do. For passive auras, describe their color and appearance to onlookers. If your ability involves hurling a ball of energy, specify its type and color. Provide ample detail without becoming overly verbose. The objective is to ensure that everyone shares your vision of the ability.

Effective descriptions include:

Mechanical Functions

Mechanical functions define how your custom ability operates, enabling you to perform actions within and outside combat. These functions can be either active or passive. Active abilities empower your character to execute unique actions, such as conjuring a wall of ice or hurling a fiery projectile. Conversely, passive abilities operate silently in the background, providing ongoing benefits. Active and passive abilities serve a distinct mechanical purpose regardless of their activation style.

When defining mechanical functions, consider:

Signature Abilities

Unleash the true potential of your characters with Signature Abilities, powerful skills that surpass the limits of ordinary abilities. Imagine a healer reviving their entire party in a single stroke or unleashing an unstoppable attack that shatters all defenses. Signature Abilities embody the peak of character power, opening doors to unimaginable feats. Signature Abilities are attainable once a character has reached level 100 for the first time.

Signature Abilities differ from standard abilities in several ways:

Usage Limitations

We have implemented strict usage caps to maintain balance and prevent players from exploiting ability limitations. Standard custom abilities can be used up to three times per battle, while Signature Abilities are restricted to a single use per battle due to their immense power. This carefully calibrated system ensures that abilities remain valuable assets without disrupting the overall flow of combat.

Additional limitations to consider:

Approval Process

All custom abilities must undergo Game Master review before implementation. The approval process ensures that abilities maintain game balance and narrative consistency. When submitting an ability for approval:

  1. Post your complete ability proposal in the designated forum section
  2. Include name, detailed description, and mechanical functions
  3. Explain how the ability connects to your character's development
  4. Be prepared to answer Game Master questions about functionality
  5. Allow 1-3 days for review (longer during busy periods)
  6. Be open to suggested modifications if balance issues are identified

Game Masters evaluate abilities based on:

Example Abilities

Standard Ability Example: Frost Weaver's Embrace

Description: A delicate mist of crystalline blue energy extends from the caster's fingertips, rapidly forming intricate frost patterns that solidify into a semi-transparent barrier. The ice wall gleams with an inner light and emits a soft chiming sound when struck.

Mechanical Function: Creates a wall of ice (10ft high, 15ft wide) that blocks physical attacks and reduces incoming magic damage by 40% for 3 turns. The wall has health equal to 75% of the caster's maximum health.

Signature Ability Example: Temporal Fracture

Description: Reality itself seems to shatter around the caster as clock-like sigils appear in the air. Time visibly distorts as rippling waves of purple-gold energy emanate outward. Observers report seeing multiple overlapping images of the caster as they move with impossible speed.

Mechanical Function: For 2 turns, the caster exists in multiple time streams simultaneously, allowing them to take two full actions per turn instead of one. Additionally, their Dodge rating increases by 20% and all cooldowns are reduced by 1 turn at the end of the effect.