Frostlore 2017

Merry Christmas folks! It's that time again, Frostlore has arrived once again! I just wanted to invite everyone to a special Frostlore role-play session that I just started today. Click here to join the holiday session. I will give everyone who participates a special bonus at the end, beyond the 5X bonus multiplier that is already applied. Also, I made some updates this morning so check it out.

  • Handler Shop - I have brought back the Handler profession and the shop. It's a great place to pick up a companion if you want one.

  • Salvager Shop - I have brought back the idea of having a "salvager" shop. I also gave Malaki his old shop back and put up all of his original content. This is a good place to find old unique gear from characters of the past.

  • Chaplain Shop - The player behind Lutuck had a great idea for a new profession and shop. He sells blessings, prayers, holy artifacts, and the spoils of war.

  • Sigilist Shop - Scrios' sigil shop has returned! Go get a magical sigil etched or burned into your skin!

  • Frostlore Theme - As you may have noticed I've given the site a slight cosmetic change for the holiday theme. Check your inventory for a special holiday gift.

Posted by Steve on 12/24/17, 9:02 PM

More updates!

Hello again! Over the past week I've made a lot of updates, see the list below...

  • Creature Vitals - All of our currently listed creatures now have vital stats for combat purposes. 740 data points... whew! If you see any problems let me know. That's 740 opportunities for me to screw something up.

  • Creature Submissions - With all of the changes to creatures in place I have also updated the Creature Submission form. It will allow you to specify a creature location now.

  • Creature Combat - I've added a section to the Combat Guide to explain how players can play as creatures against other players. Players could also have creatures face off against other creatures if they want.

  • Speed Sessions - I've added an experimental new system I've dubbed "Speed Sessions" to the Progression Guide. These are for players who would like to set aside a time to do a very quick role-play session with other players. These sessions allow for massive EXP bonuses if you can start and complete the session within the allotted time frame.

  • New Creatures - As a final note, a lot of new creatures have been added via the submission form. Thanks to Chris/Gremlock and Josh/Scrios for those new submissions!

Posted by Steve on 12/11/17, 12:10 PM

Batch of updates

I've made a lot of changes this weekend, and it's not even over yet! To keep it simple I will list them out one by one.

  • Navigation Menu - Site menus have been updated. Links to Facebook, Patreon, and Discord have been bumped to the footer, for now.

  • Code Cleanup - I've gone through and cleaned up my code throughout the entire site, this includes all CSS, Javascript, and HTML.

  • Storyline Guide - The Storyline Guide has been updated with extra information. I'm still working on this, but I've added quite a bit of information. It now dives into what I call "Noteworthy Points" for each storyline.

  • Unique Titles - I've given some of the World Bosses and God Tier Characters special class and race titles. This was mostly just to spice them up a bit.

  • Goodbye Personalities - The Personality Guide has been dropped completely. I felt it was an outdated and mostly unnecessary system. It may return one day, but I feel we're fine without it for now.

  • Combat Traits - Combat traits are coming to a class near you! Combat traits will be a new section tacked onto each class profile in the Class Guide.

Posted by Steve on 12/2/17, 8:20 PM

Mobile site changes

As you may have noticed (if you’re on a mobile device) I have lightened up the mobile theme of the website. This is a trial. Recently I used someone’s older phone to view the site, the brightness was maxed out, and on that device you could barely see the site because of the dark background. I personally don’t have any old devices like that to test with, but I wanted to try and make it easier for people with older devices to view the site easily. I’ve lightened it up a bit and changed up the headings. Let me know what you think. If you hate it, let me know. If you like it, let me know. The Feedback forum is there for a reason. Thanks!

Posted by Steve on 11/28/17, 12:20 AM

Thanksgiving 2017

Happy Thanksgiving everybody! While we're not having an RP "event" I have given everyone a special holiday item. Please visit your character's inventory to check out the item.

Posted by Steve on 11/23/17, 10:20 AM

The return of ranks!

As many of our veteran players know, long ago, we had ranks. Well, yesterday during my lunch time something hit me. Why don't I bring ranks back? With the new vital stat engine I wrote a couple weeks ago it's now easier than ever to keep track of the ranks, heck, it's all automated now. So the ranks are now back!

I added the new rank system last night. We have some starter level ranks now as well. Characters start out as Civilians and work their way up the ranks to a Soldier, Champion, and finally a Centurion. Each tier starting at Soldier has three classes before moving into the next rank.

After going beyond level 100, characters may choose to stay as a Veteran, or join the Master ranks. There are ten Master classes, starting at Master, 10th Class, and ending at Master, 1st Class. If you go beyond the Master ranks, you get into the Elite ranks.

There are five Elite classes, starting at Elite, 5th Class and ending at Elite, 1st Class. Once you make it beyond Elite, 1st Class, you move into the Elite Master rank, Grand Master, and Lord Marshal. There are ranks beyond that, but it's going to take a long time for anyone to achieve those levels of power.

If you have any questions, comments, or concerns, please post them in the Ideas & Feedback forum. That's all for now.

Posted by Steve on 11/14/17, 10:20 PM

New race, civilization, and faction

Thanks to Josh (aka Scrios) for this addition. We now have a fierce new race of frost giant-like humanoids, the Ardana, who come from the Frozen Region in the distant south. I've added them as an unlockable race. A new world area has been added to the Frozen Region as well, Aufeis, and a new faction to go along with all of it, the Ruathar.

Also, the Handler profession has been added back to the game. I've removed profession commission and instead boosted discounts for anyone with a profession instead. Check the Market Guide for more details on this change. Check the Guidebook to read up on all of it.

Posted by Steve on 11/12/17, 9:01 PM

Combat updates, new class

I've made some major changes to the Combat Guide as promised in order to accomodate the new vital stat system. Please read over it and point out my mistakes if you would be so kind. It's late, I'm tired, and I moved quickly so it's untelling what I screwed up.

As I mentioned on the Facebook page I wanted to introduce something new with the classes. I have introduced our first heroic class, the Swordmage! It's a hybrid between a warrior and a wizard, so go check it out. Not only is it a hybrid, but since it's an unlockable heroic class it's pretty tough too! If you want to convert, there's a certain laboratory that will be more than happy to "Remap" your class. Oh, and HAPPY HALLOWEEN folks! It's been a good day.

Posted by Steve on 10/31/17, 11:06 PM

New stat system

The new stat system is slowly coming into place. As you may notice all characters have stats generated on the fly now. I have finished the Stat Guide to explain all the new core vital stats and combat stats. I am now working on a complete overhaul of the Combat Guide. The changes to combat guide are going to be pretty dramatic considering we didn't have vital stats for the longest time. I am really excited about this new system and look forward to hearing everyone's input over the coming days and weeks. Maybe this will spur some PvP combat!

Posted by Steve on 10/30/17, 11:06 PM

Patreon for news

If you would like email updates the moment I post them to the site you can sign up to follow Solaris RPG on Patreon. You need a Patreon account and you don't have to give any money to follow the site. You will receive email updates the moment I post them.

Posted by Steve on 10/22/17, 7:32 PM

Patreon Campaign

I decided to set up a Patreon campaign for the site to help cover the costs of running it. If you are interested in supporting Solaris RPG, please check out our new Patreon page. If you would like to support the site it's pretty simple and inexpensive. As always, thank you to anyone who supports the site!

Posted by Steve on 10/16/17, 11:01 PM

Halloween 2017

Our Halloween event for 2017 is now live. The session bonus for the event is quite substantial, so be sure to jump in and help take down Azmodeus! The event is now live so be sure to get in on it before someone else takes him down!

Posted by Steve on 10/14/17, 4:24 PM

Some updates

I couldn't resist! I switched back to displaying all types of characters together instead of splitting them up. I know some people aren't a fan of this, but I like it. There's just something about seeing ALL of the characters bundled together I like. I'm still working on those introduction paragraphs for the World Guide. I've written up character bios for Bahumura, Dakon, and Noma as well.

Posted by Steve on 10/10/17, 7:43 PM

Region introductions

I've laid the framework for adding introduction paragraphs to each region page in the World Guide. I've already added introductions for the Osperian Region, Kazarial Region, Crimson Wilds, and the Xhan Tarn Region. I will work on the others tomorrow night, and probably finish the rest on Friday night.

On a side note, some new areas have been added by Gremlock and Captain Rogers. Gremlock documented a new area in the Kazarial Region called "The Bone Yard" and Captain Rogers documented a new temple in the Crimson Wilds. Thanks for the submissions and for using the submission forms!

Posted by Steve on 9/6/17, 10:43 PM

Kazarial Region updates

I've added some new sub-areas to the Kazarial Region, and added an intro paragraph to the top of the page. I will be adding more intro paragraphs to the other region pages soon.

Posted by Steve on 9/5/17, 11:24 PM

Cosmetic updates

I've made some cosmetic updates to the site to help make titles stand out more. I've also adding shadowing to character pictures. These are very minor changes but I think they make things look a little nicer. Have a look!

Posted by Steve on 9/1/17, 3:12 PM

The Solaris Lexicon

I've been working on a new section in the Guidebook. We've decided to call it the Solaris Lexicon for now. It's a section that covers all the random terms you see here on Solaris RPG. The section is arranged in a handy A-Z format, and it explores and explains the creatures, people, families, plants, events and places that make up the lore of Solaris RPG. It isn't a section that's ever going to be "finished" and it will grow as long as the game world does. On a side note, if you would like to contribute to it please visit the Submissions section in the navigation menu to the left. Go check it out if you have a moment.

Posted by Steve on 8/28/17, 9:24 PM

Multiple new additions

I've added a few random things to the site today. One in particular is a new, somewhat experimental "Raid Overview" section to Grey Fenrir. I've expanded on the Broken Region as well. Finally, I've also added a new section for the exploration of Planet Lunaris to the World Guide. This section dives into the starting area on the new world. I'm fleshing it out bit by bit... and did I ever mention how much I've always wanted a blood red forest!? Well, now we have one!

Posted by Steve on 8/13/17, 10:35 PM

All races have been updated

All of our races found in the Race Guide have been updated with a Race Characteristics section. Some races have been made "Upgrade Races" that are only accessible after a player has at least one level 100 under his belt. That's all.

Posted by Steve on 7/21/17, 11:08 PM

Paladins and Druids added

The nature wielding Druid has returned after many years and the demon banishing Paladin is back as well! I'm considering adding a few more classes. If you have any ideas let me know. If you would like to change your current class to one of these new classes, you may do so by purchasing a Class Remapping at the Solaris Central Laboratories. *wink, wink*

Posted by Steve on 7/16/17, 2:34 PM

Complete class overhaul

This evening I've put the finishing touches on some major class changes. More specifically, we no longer have very specific class abilities, but now have much less specific class characteristics. Please see the Class Guide for more details on the updates. Also, be sure to read the new index page as well. It drives home the idea that ALL characters are magic users, not just casters. This has always been the case in Solaris, but I wanted to make it more clear.

Posted by Steve on 7/11/17, 9:15 PM

Happy 4th of July!

A holiday EXP bonus has been applied to all characters. Happy 4th folks!

Posted by Steve on 7/4/17, 11:31 PM

Quest Guide updates

Just updated the Quest Guide and added a couple new sections to make certain topics a bit more clear. I have also addressed what happens when someone completes a quest you are working on before you post your own response. Finally, I have moved the sections pertaining World Bosses from the Combat Guide to the Quest Guide.

Posted by Steve on 6/30/17, 9:28 PM

Guidebook updates

I went through and tried to make the Guidebook's index page a bit easier to look at tonight. I think it looks a lot better now. It's easy to understand and not just a wall of text. I also spent some time editing the Combat Guide and tweaking some wording on a few sections. Nothing critical has changed, but I think it's a bit easier to read now. I have quietly removed dual specializations from the Progression Guide as well. I think it's for the best. As always, if you find any mistakes let me know in the Solaris Discussion forum.

Posted by Steve on 6/25/17, 10:28 PM

Concerning links & mobile view

I've had several requests over the last couple months to make links appear more obvious. Since I've been on vacation all week I've had time to dive into this. As you can see, the mobile site has been revamped considerably this week, the forums have been updated for increased performance, and the links have been made much more visible. Do the links look okay now? They really pop, that's for sure. If you have any suggestions please post in Solaris Discussion with your comments or concerns. Also, as you've probably noticed when you hover over a link it sort of raises up out of the page. I like it personally, let me know what you think. Thanks!

Posted by Steve on 6/22/17, 10:38 AM

Server updates

This morning I have installed some major performance enhancing upgrades to the forum community and web server. Just an FYI. It probably won't make a huge real-world difference, but it seems snappier to me. Also, today is my birthday. Woohoo!

Posted by Steve on 6/22/17, 10:38 AM

Questing overhaul

Tonight I revamped how questing works. It's similar to the way it was, but now the Quest Hub is a forum and players can come up with their own quests. Please check the Quest Guide for more details.

Posted by Steve on 6/7/17, 10:48 PM

Area submission form

I made a new area submission page! Anyone who has an idea can submit it using the form. Please check it out when you have a moment. Also, your character will receive EXP for any submissions you send in. You can get to the form from the World Atlas or by clicking here.

Posted by Steve on 5/19/17, 12:10 PM

Creature submission form

Just to make everyone aware, I recently made a Creature Submission form. Anyone who has an idea can submit it using the form. Please check it out when you have a moment. Also, your character will receive EXP for any submissions you send in. You can get to the form from the Creature Guide or by clicking here.

Posted by Steve on 5/19/17, 12:10 PM

Magic characteristics added

I've broken up the Magic Guide into different sections and added a new section to every magic explaining the individual characteristics of that particular magic type. Please take a moment and go check out the new sections. If you see that I've missed something or made an error, let me know! Thanks.

Posted by Steve on 5/19/17, 12:00 PM

Factions added

I've finally added factions! I've been talking about it for a while and decided to get it done today. It's just a start though. I've added three. Please check the faction section in the navigation menu for more details. Each character profile has reputation bars now as well.

Posted by Steve on 5/7/17, 10:30 PM

Updated submission forms

I have updated the character registration form and made some tweaks. I have also created a form for people who want to submit creature ideas. You can find the link to it on the Creature Guide page underneath the main paragraph.

Posted by Steve on 4/7/17, 11:58 PM

Cosmetic Changes

So, as you can see I've made some cosmetic changes to the site. The player behind Arkus suggested I make the site look more appealing. So I did. I'm diggin' it.

Posted by Steve on 4/5/17, 10:50 PM

Combat Guide updated

I have cleaned up the Combat Guide quite a bit. At the same time though, I have added quite a bit to it. I've explained the differences between what turns and rounds are during combat and I've also added a section explaining dodging, blocking, parrying, and countering a bit. Check it out when you have a moment.

Posted by Steve on 3/28/17, 10:48 PM

World Atlas updated

I have cleaned up some descriptions on the main index of the World Atlas section. Over the next few days I will be working on cleaning up the individual regions and their sub-areas. I will also be adding some sub-areas to the regions that are lacking detail.

Posted by Steve on 3/27/17, 11:01 PM

Character registration fixed

I have added the link to the character registration page in the menu again. After the server migration I had to take some time to iron out some scripting issues. Everything works now though.

Posted by Steve on 3/14/17, 10:24 PM

Market changes

After discussing it with Chris, I have decided to phase out the Salvager Shop. This doesn't mean all those items are gone however, they have been combined with the Craftsman and Blacksmith shops.

Posted by Steve on 3/14/17, 10:00 PM

Magic changes

I've gone ahead and renamed some of our magic types. Not really a big deal but I've felt like some of them have been "off" for a bit and wanted to make them right again. Primal is now Chaos, again. Ki is Chi. Thunder is Electrical. There are some other minor changes in the Magic Guide as well.

Posted by Steve on 3/14/17, 9:20 PM

Class changes

I've been discussing this change for awhile, but I have changed Champion and Magus to Warrior and Wizard. The reason I did this is because Champion always seemed like more of a title to me, and Magus confused most people. I think Warrior and Wizard are very self explanatory names.

Posted by Steve on 3/14/17, 6:47 PM

Mumble Server (Voice Chat)

If anybody is feeling adventurous you can try out our new Mumble voice chat system. If you have the client installed you can simply click this here to take you right into the server.

Posted by Steve on 3/5/17, 12:13 PM

Character pictures added

At the suggestion of the player behind Arkus I have added character pictures to character profile pages.

Posted by Steve on 2/24/17, 10:13 PM

HTTPS is now enabled!

Just wanted to let everybody know I've enabled HTTPS to provide secure connections to the site and forum community. So be sure to access the site via to utilize it. Update your bookmarks/favorites! I know it'll give a couple people peace of mind who have asked why we didn't use it in the past.

Posted by Steve on 2/22/17, 7:25 PM

Quest requirements lifted

In line with what I've said about "horizontal progression" on the site, I've dropped all quest requirements.

Posted by Steve on 2/21/17, 8:20 PM

Forum reputation is back!

You can now give rep points to posts in the forum. We used this for a long time and I wound up disabling it. It's back now. We also have reputation leaderboards as well.

Posted by Steve on 2/19/17, 2:06 PM

The Howling Thicket added

A new area has been added to the Mountainous Region, click here for more details. I thought it might be an interesting place to explore.

Posted by Steve on 2/12/17, 7:12 AM

Progression Guide updated

I've made some significant changes to the Progression Guide to better explain our new "horizontal character progression" system. Please check it out when you have a moment. Click here to jump right to it.

Posted by Steve on 2/11/17, 9:43 AM

Character profile updates

I've made some changes to the first section on all character profiles (regardless of character type). I think it's a bit more organized now and it's a little easier to look at.

Posted by Steve on 2/10/17, 11:14 PM

Migration in progress

Eleven months after returning to paid hosting services I have decided without a doubt I would much rather host the site myself. The site you're currently viewing is now hosted on a Raspberry Pi 3. (Last time I used a Raspberry Pi 2.) I can definitely see some impressive differences in forum load time on this build. Domain migration is still in progress, so if you suddenly discover you can't reach the site by using try instead. That's all for now.

Posted by Steve on 2/7/17, 8:37 PM

Mobile tweaks

I have tweaked the site to be much more friendly on mobile devices. If you notice any glitches, let me know.

Posted by Steve on 2/5/17, 7:46 PM

Horizontal Progression

How about we focus on horizontal progression instead of vertical progression? Last year we decided to remove levels (1-100) from the game and went with an EXP-only approach. How about we try horizontal progression instead of vertical progression? How many games can you think of off the top of your head and just keep expanding upwards? TONS. EXP would still be important and it would still add up over time. It will be endless (as it is now) but instead of focusing entirely on just becoming more powerful I'd like to focus on primarily on role-play regardless of a characters EXP.

Characters will still unlock ability slots up to 50k EXP of course, but the focus will shift a bit. I've dropped "Recommended EXP" from world regions and areas to reinforce this idea. Basically anyone can go anywhere no problem. You can go wherever, face off against whatever you encounter (within reason) and role-play accordingly. Play your character how you want for the most part. EXP will still apply to PvP combat, but that's about it. Thoughts? Hit the forum and post your questions, comments, etc...

Posted by Steve on 1/29/17, 9:17 PM

New quest added

Tonight it hit me that nobody has done a quest since we established the new Quest Hub. I realize the quests we have are for higher EXP characters so I added a new lower EXP quest. I've been thinking about this one in particular for a long time and finally decided to pull the trigger. It's a real basic quest. You just have to protect some natives from a very angry and very huge bird with a viciously sharp beak. You can find it by visiting the "Quests" section in the navigation menu. I hope someone will utilize it to earn some gold.

Posted by Steve on 1/8/17, 11:50 PM

Wrapping things up

So the last few days have brought a lot of changes to the site. We now have a new layout, a new color scheme, and even a mobile version of the site! (That last one is a first. I never felt like we needed a mobile version before.) Long time players will notice that this cosmetic change is one of the biggest changes in years. It's COMPLETELY different. I hope everybody likes it. I wanted to go with a nice clean look, minimalistic, and simple. I think I've definitely achieved that. I've also gone through the site and I've been cleaning up grammar and spelling issues. That's all for now.

Posted by Steve on 1/7/17, 10:50 PM

For Simplicity's Sake

As you can all see I've made some major changes to the site. I really like it. It's new and significantly different than before. I believe it's a good change for 2017 and beyond. My focus this year is on cleaning up the site as best I can. I plan to focus on keeping things lean and to the point from now on. If you don't mind, try the site out on multiple browsers and devices. Let me know what you think. Thanks!

Posted by Steve on 1/4/17, 11:00 PM

Character registration fixed!

I just fixed a major issue with the character registration page. It was caused by an old referrer string that was set to instead of totally my bad. Anyway, thanks to those who notified me!

Posted by Steve on 12/20/16, 10:00 PM

Major Class and Ability Updates

I've made a lot of changes tonight. Please see the list below for details...

  • All characters will receive all of their chosen classes abilities from the beginning now.

  • All class abilities will appear on a character's profile directly under his custom abilities, if he has any.

  • Custom ability slots will be unlocked every 10,000 EXP and the limit is now five custom abilities.

  • All classes have had their number of abilities reduced by three, leaving them with six (for now).

  • Dual-Spec is still available for characters over 50k EXP.

  • The Progression Guide has been updated to reflect all of these changes.

I will be working on cleaning up all remaining class abilities. My plan is to reduce unnecessary details and to fix other issues. If you have any questions, comments, concerns, etc... please email me by clicking my name below.

Posted by Steve on 12/15/16, 10:50 PM

Minor Magus update

We've made a minor update to the Magus class abilities. Magical Storm has been replaced with Negate. Check the class page for more details.

Posted by Steve on 12/14/16, 8:00 PM

Site updates

I've updated the description of every single race tonight. If you haven't read them in awhile now would be a good time to do so. I also phased out the "Origin of Species" sections and just merged them into the general race description. That section seemed a little redundant to me. I've changed Freeform characters to Veteran characters. Chris, Bryant, and myself all thought this would make sense so I went ahead and made the change. I've changed Job Class to simply Class. I felt having both "Job Class" and "Professions" was confusing because in Solaris they are two very different things. Finally, I've also changed the name of the site from World of Solaris back to Solaris RPG. That is all.

Posted by Steve on 10/20/16, 10:02 PM

Balthazar's Fortress

Balthazar's Fortress has been added to The Hinterlands Region. The description of the new area hints at Grey's efforts to ramp up his armies overall strength and mentions a special concoction the Vegonian's are now equipped with. This vial is used when the Vegonians are threatened and it amps up their strength, endurance, and increases their overall size for the duration of an entire battle. It basically turns them into ravenous hulking rage beasts. So, with that in mind, role-play accordingly! On another note, I will be adding areas for the remaining World Bosses very soon. These locations are places you would go to in order to encounter them. That's all for now.

Posted by Steve on 10/15/16, 9:44 AM

Character Submission Conundrum

Most of our regulars around here might not realize it, but creating a character is apparently extraordinarily difficult. This year the ratio of acceptable character subs to unacceptable subs is about one in twenty. Which I find terribly unsettling. The concept of this site is pretty simple in my opinion. Quite simply, this site is a place for role-players who enjoy writing stories to do just that, write stories!

If someone can't write more than a sentence for a character bio, what in the world makes them think this site is a good fit? This happens so frequently it's utterly disappointing. Out of the several dozen submissions this year most of them have less than one sentence for a bio, some of them a single word. (Someone literally put "cool" for their bio a few weeks ago.)

I have tried everything from putting text requirements on the text box in the submission form to putting bright red and bold text saying that we absolutely need a descriptive bio to accept a character submission. Neither one has worked and I'm not really sure what else I can do. I have even tried finding the proper target audience to advertise to and we still receive terrible submissions.

If anyone has any ideas on how to remedy this situation, I am all ears. If you have any ideas please email me by clicking my name directly below this or post your idea(s) in the forum under Solaris Discussion. Thank you all for your continued support. /endrant

Posted by Steve on 10/13/16, 11:07 PM

Race Guide Updates

Bryant, Chris, and myself were discussing the fate of some of our available races last night. We decided that Fae and Elwen could be bumped down a notch to creature instead of race. So I went ahead and made the change. We currently have no characters of either race, except for an inactive one. We can reevaluate Fae if that particular character returns. On the other hand Vegonian has been made into a non-playable race. The race will remain as a race but players will no longer be able to create characters based on that race. We had no Vegonians, so I don't see this as a problem. We felt these changes would make character creation a little easier for new players.

Posted by Steve on 10/12/16, 10:25 PM

Guild Hall Updates

I'm working on posting up Guild Halls for each job class on the World Atlas section. Most of you are probably aware of this by now if you keep up on the forums. I've decided to change the names up of these locations though.

  • Adventurer -> Adventurer's Lodge -> Mountainous Region

  • Champion -> Champion's Enclave -> Osperian Region

  • Cleric -> Monastery of Light -> Kazarial Region

  • Magus -> Tower of the Magi -> Plains Region

  • Mercenary -> Den of Wolves -> Xhan Tarn Region

  • Necromancer -> The Necropolis -> Swamp Region

Each Guild Hall will be a role-play location listed on the World Atlas and each will be located in a different region. So far the Adventurer's Lodge and Champion's Enclave are already up and also seem quite fitting. I'll be working on the others soon.

Posted by Steve on 10/12/16, 10:13 PM

Switching things up

Here's a change of pace. I'm going to start posting updates back to the main page instead of the forums. I feel like the front page is a little neglected because it never changes. Once you've read it you really never look at it again. If I put updates here it should make things more interesting. On another note, the advertisement I recently added to the bottom of the site is actually doing well. It's been a good test run so far. Thanks to anyone who disabled their ad blocker on the site!

Posted by Steve on 10/12/16, 10:02 PM

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