Citadel of Skulls

The Hall of Trophies
A vast hall filled with the trophies of past battles, including weapons, armor, and the preserved heads of slain enemies. Each trophy is a testament to the martial prowess of the Ardanian clans, and the hall serves as a constant reminder of their bloody history.

The Pit of Trials
A deep pit located beneath the citadel, where warriors prove their strength and skill in ritual combat. The pit is lined with sharpened stakes and filled with the bones of those who have fallen in battle. Only the strongest and most cunning warriors survive the trials of the pit.

The War Council Chamber
A circular chamber lined with the skulls of fallen warriors, where tribal leaders gather to discuss matters of war and peace. The chamber is dimly lit by torches, and the air is heavy with the weight of centuries of bloodshed. The walls are adorned with battle banners and maps of past campaigns, and the floor is covered in intricate mosaics depicting scenes of carnage.

Throne of Rime and Bone
A massive throne carved from the skull of an ancient frost giant sits in the center of the citadel's main hall, the Hall of Chiefs. It is the seat of power for the High Chieftain, the leader of the Ardanian clans. The throne is adorned with intricate carvings depicting scenes of battle and conquest, and it is said to be infused with the spirits of past chieftains.