Mage

Mages are powerful magic users who have been around for centuries. They can cast a wide variety of spells, teleport, and provide buffs and healing to their allies. They are not as physically strong as other classes, but their magical abilities make them a valuable asset to any team. Their primary stat attribute is intellect.

Spell Categories

Mages command an extensive arsenal of spells categorized by their elemental affinities and purposes. Offensive spells include fireballs that explode on impact, ice shards that slow enemies, and lightning bolts that chain between multiple targets. Defensive magic includes arcane barriers, displacement spells, and magical armor enhancements. Utility spells range from teleportation to object manipulation and various forms of divination.

Mana Manipulation

The foundation of a Mage's power lies in their ability to manipulate mana, the fundamental magical energy permeating the world. Through years of study, Mages develop unique techniques to draw, store, and channel this energy efficiently. Advanced Mages can create mana reservoirs, tap into ley lines for power boosts, or drain ambient magical energy from enchanted objects to replenish their reserves.

Origins

The Mage tradition originated in the mystical Void Realm, where Voidwalkers first discovered how to harness shadow magic on Lodoros Isle. When travelers from Elyndaar established contact with the Void Realm, this arcane knowledge spread to Solaris. The practice evolved in Roshema Village in the Darkmire Swamp, where the Black Watch adapted void magic into combat spells. Following the Black Empire's fall, the tradition found new life in the Temple District of Korbgrad City. Today, the most prestigious Mage academies are found in Elyndaar City, with branches in Explorer's Landing on Lunaris.

Magical Affinity

Mages show exceptional versatility in magical schools, but each tends to specialize based on their natural affinities. Many excel with Elemental magic, particularly Fire, Ice, Lightning, or Air for their destructive potential. Those with analytical minds often master Gravity magic, manipulating fundamental forces with mathematical precision. Some Mages pursue the controversial Chaos magic, harnessing unpredictable reality-warping effects. Shadow magic is common among those trained in the Void Realm, while Divine magic appeals to Mages with healing inclinations.

Notable Races

Solarians are naturally gifted Mages, their innate connection to magic providing unique advantages in magical practice. Their crystalline eye structure allows them to perceive magical energies invisible to others, particularly in the Crystal Caverns of Ardanor. Angels excel as Divine Mages, their natural affinity for light and healing making them highly respected in Evermore Village within the Afterplane. Dragonkin Mages from Vishera's Vale are valued for their intuitive understanding of magical energies and ancient knowledge. Vegonian Mages often specialize in Shadow magic, making them sought-after instructors in the Void Realm where the boundaries between dimensions thin. Demonic Mages command terrifying fire-based magic, making them formidable battle casters when they emerge from the Infernal Chasm to join expeditions across Solaris.

Professional Pursuits

Mages frequently cultivate complementary professions that enhance their arcane studies. Many are drawn to the Sigilist's craft, finding that the precise art of magical inscription perfectly complements their spellcasting disciplines. The Enchanter's trade is equally popular among Mages, who apply their theoretical understanding of magic to the practical art of imbuing objects with arcane properties. Some Mages, particularly those trained in Elyndaar City, pursue the Scientist's path, blending ancient magical knowledge with technological innovation. Solarian Mages often excel as Crafters, incorporating subtle enchantments into clothing, jewelry, and other items. Those who frequent the Afterplane may become Salvagers, recovering magical artifacts from realms where few others dare to tread.