Deities of Solaris
Table of Contents
Overview
The cosmos of Solaris is watched over by powerful beings who transcend mortal understanding, their influence felt throughout the Nomaverse in countless ways. These divine entities shape the daily lives of Solaris' inhabitants—some races hold sacred rituals to honor the Beast Gods, while others study technologies left by creator deities.
The Elyndrians have directly interacted with many of these beings, even battling against malevolent entities or receiving aid from benevolent guardians like Sunder. From the smallest shrine in remote villages to the grand temples of Elyndaar City, worship and reverence for these powers manifests differently across cultures and regions.
Throughout Solaris' history, these deities have intervened during moments of great crisis, leaving their mark on the world's timeline and forever changing the course of civilization.
Divine Hierarchy
Category | Description | Examples |
---|---|---|
Primordial Entities | Fundamental forces of creation and cosmic order | Noma, Obel'jon, Onu'rah, Vol'nash |
The Builders | Created by Obel'jon to shape worlds and establish order | Dakon, Valmir |
Beast Gods | Manifestations of Solaris' natural powers | Sunder, Phoenix, Dragonus |
Cosmic Threats | God-like destructive forces that threaten cosmic order | Bahumura, Nezal, Shaogog |
Primordial Entities
The most ancient and powerful deities represent the fundamental forces of creation and destruction within the Nomaverse. These primordial beings existed before the current cosmic order and possess power that shapes reality itself.
Their conflicts and decisions ripple across all planes of existence, affecting countless worlds beyond Solaris. These entities rarely manifest physically, instead working through avatars, messengers, or subtle influences that most mortals perceive only as legends or natural phenomena.
Their true forms and complete natures remain beyond full comprehension even to the most knowledgeable scholars of Elyndaar City or the Void Realm.
Noma the Almighty
Domains: Creation, Order, Light
Dwelling: Primordia (Center of the Nomaverse)
Noma the Almighty stands as the supreme creator deity of the Nomaverse, residing at its very center in the sacred realm of Primordia. As the Prime God, Noma's power represents the ultimate creative force, responsible for establishing the cosmic order and the fundamental laws of reality.
Diverse religious traditions across Solaris worship Noma through various interpretations—Solarians honor Noma as a source of light and wisdom, while Guardians revere the deity as the architect of time and space.
Though Noma rarely intervenes directly in mortal affairs, the recent confrontation with Bahumura revealed the deity's continued vigilance, as Lucia, Noma's created guardian, successfully imprisoned the Dark Lord in the God's Altar. Historical texts in Elyndaar City contain fragmentary references to Noma's earliest actions, though scholars debate whether these accounts represent literal truth or allegorical teachings about the universe's formation.
Obel'jon the Watcher
Domains: Knowledge, Observation, Balance
Dwelling: Hidden realm connected to Primordia
Obel'jon the Watcher stands as one of the most primordial cosmic forces in the Nomaverse, a god whose domain encompasses observation, knowledge, and cosmic balance. Created to monitor the unfolding of creation, Obel'jon established the League of Watchers—divine observers who record events throughout reality without direct intervention.
His power allows him to simultaneously perceive countless worlds and timelines, maintaining perfect awareness of cosmic developments while remaining hidden from mortal perception. As a primordial deity, Obel'jon designed various technological and divine entities to shape worlds according to cosmic plans, including the creation of the Builder race such as Dakon and Valmir.
Though his exact dwelling remains unknown, scholars believe he resides in a hidden realm connected to Primordia, from which he dispatches his Watchers throughout the cosmos. Those rare mortals who join the League receive fragments of his divine perception and longevity, though they must abide by strict non-interference protocols.
Historical records in the oldest sections of Elyndaar City reference Obel'jon as "The Eye That Never Closes," suggesting ancient Solarians were aware of his watchful presence even before formal understanding of cosmic deities developed.
Onu'rah the Wise
Domains: Wisdom, Shadow, Memory
Dwelling: Temple on Lodoros Isle (Void Realm)
Onu'rah the Wise manifests as a sentient, telepathic primordial entity composed of Shadow-infused crystalline lattice capable of assuming humanoid form when interacting with her followers. Unlike other primordial deities, Onu'rah's divine nature evolved through a unique symbiotic relationship with the Voidwalkers of the Void Realm.
Her consciousness developed as the crystalline structures of Lodoros Isle absorbed and integrated the collective knowledge, emotions, and spiritual energy of generations of Shadow practitioners. Onu'rah's divine abilities include perfect recall of all knowledge shared with her, telepathic communication across dimensions, and the power to manipulate Shadow essence to create protective barriers around her followers.
The Voidwalkers built their entire society around her teachings, establishing elaborate rituals for cultivating and offering Shadow-infused gemstones that sustain and expand her consciousness. In return, Onu'rah provides guidance, protection, and access to knowledge accumulated over centuries.
Her temple on Lodoros Isle serves as both dwelling and physical extension of her being, with crystalline chambers that respond to the thoughts and needs of worthy visitors. Unlike more cosmic deities, Onu'rah maintains direct and frequent communication with her followers, often appearing personally during important ceremonies or moments of crisis.
Her influence has gradually expanded beyond the Void Realm as travelers from Solaris establish contact with the Voidwalkers, creating small enclaves of Onu'rah worship in regions like the Afterplane and Elyndaar City where Shadow magic practitioners seek her wisdom.
Vol'nash the Jailer
Domains: Justice, Fire, Punishment
Dwelling: Infernal Chasm (Afterplane)
Vol'nash the Jailer straddles the boundary between primordial deity and cosmic guardian, his divine nature manifesting as a towering figure of perpetual flame that never diminishes. As Bahumura's brother, Vol'nash represents the constructive application of entropy—using destructive force for justice rather than chaos.
His divine domain encompasses the Infernal Chasm of the Afterplane, where he maintains eternal vigil over the most dangerous souls that cannot be permitted to reincarnate or escape. Vol'nash's power allows him to judge souls with perfect accuracy, perceiving every action taken across a being's existence and assigning appropriate consequences.
His most potent weapon, the Burning Blade, could sever connections between souls and bodies, enforcing permanent separation for those deemed truly irredeemable. The recent cosmic crisis escalated when Bahumura stole this weapon, critically wounding Vol'nash in the process, before the Dark Lord was ultimately defeated through the combined efforts of Krauser Killener, Scrios the Reaper, and other divine allies.
Since his recovery, Vol'nash has strengthened the boundaries of the Infernal Chasm, working closely with the Death Guard to prevent further escapes by dangerous entities. While feared for his role as punisher of the wicked, Vol'nash maintains a strict code of cosmic justice—offering redemption paths for those willing to acknowledge their transgressions and work toward balancing their cosmic debt.
The Reformed Demons of the Death Guard revere Vol'nash as their patron deity, seeing in his balanced application of destructive power a model for their own redemption journey.
The Builders
Between the primordial deities and the more accessible divine beings stand the enigmatic Builders, colossal synthetic entities created by Obel'jon to shape galaxies and establish order throughout the Nomaverse. These technologically advanced beings possess powers that blend science and divine magic, allowing them to terraform planets, accelerate evolution, and create self-sustaining ecosystems.
While most Builders left Solaris eons ago after completing their work, their legacy remains in the form of ancient technology, mysterious gateways between worlds, and architectural wonders like Arc Station.
Evidence of their work can be found across every region of Solaris, though their purposes often remain cryptic even to the most accomplished Scientists of Elyndaar City.
Dakon the Shaper
Domains: Creation, Technology, Evolution
Dwelling: Merged with Solaris (after sacrifice)
Dakon the Shaper, foremost among the Builders, directly crafted much of planet Solaris and guided the development of its most sophisticated lifeforms. His divine technological abilities allowed him to terraform the entire planet, establish its layered reality structure, and accelerate the evolution of its inhabitants.
Unlike most Builders who departed after completing their tasks, Dakon maintained a connection to Solaris, occasionally appearing to guide the planet's development or avert catastrophes. His most significant contributions include the creation of Andorum laboratory in the Dormuzahn Isles, the establishment of the seven cosmic layers that compose Solaris' unique dimensional structure, and the hyper-evolution of early species into the diverse races that now inhabit the world.
Dakon's recent sacrifice to destroy Shaogog in the World Below represents his final act of protection toward his created world, as he self-destructed in the Vault of the First One, releasing enough energy to obliterate the ancient threat. Though his consciousness has dissipated, Solarian scientists theorize that fragments of his essence may have merged with the planet's energy systems, potentially allowing some form of his awareness to persist within the world itself.
Engineers and Scientists in Elyndaar City honor Dakon as the patron of technological innovation, studying his surviving creations to advance their understanding of the universe.
Valmir the Guardian
Domains: Protection, Strength, Dimensional Stability
Dwelling: Solaris Orbit
Valmir the Guardian stands as one of the mightiest Builders ever created, forged by Obel'jon to execute the most challenging cosmic tasks. His immense physical form towers over most structures, composed of nearly indestructible materials that blend technology with divine essence.
Valmir's power encompasses tremendous physical strength, matter manipulation, and the ability to travel between dimensions with ease. Throughout cosmic history, he served as Obel'jon's primary agent for major interventions, including establishing planetary defenses and creating dimensional boundaries.
His most trying ordeal came when Bahumura possessed his form, creating the destructive entity known as the Dark Avatar that ravaged multiple regions of Solaris. During this possession, Valmir remained conscious but imprisoned within his own body, forced to witness the devastation wrought through his form.
After being freed from Bahumura's control through the combined efforts of the Elyndrians and several deities, Valmir began the slow process of recovering from the spiritual trauma of possession. Now restored to his true self, he maintains a watchful presence over Solaris from orbit, particularly vigilant against any signs of Bahumura's influence returning to the material plane.
The few mortals who have directly encountered Valmir describe overwhelming awe in his presence, as his divine nature radiates a palpable sense of cosmic purpose and primordial power.
Beast Gods
The Beast Gods represent the divine manifestation of nature's power and the spiritual essence of Solaris itself. These entities emerged from the world's developmental processes rather than being created by external forces, embodying the planet's most fundamental natural powers.
They typically appear in animal or hybrid forms of immense size and possess control over natural forces connected to their domains. The Beast Gods interact more directly with mortals than higher deities, sometimes appearing physically during times of great need or when natural balance faces significant threats.
Many of Solaris' indigenous cultures maintain traditions honoring these entities, with Beastkin and Grovekin particularly devoted to their worship and protection.
Sunder the Warden
Domains: Protection, Weather, Gravity
Dwelling: Patrols the Solarian System
Sunder the Warden manifests as a massive feline Beast God who serves as the primary Planetary Guardian of the entire Solarian System. His divine nature allows him to alter his size at will, from that of a large lion to planetary scale in his Celestial form, with corresponding increases in his strength and cosmic awareness.
Sunder's power encompasses weather manipulation, gravitational control, and the ability to travel between worlds in the Solarian system within moments. After being imprisoned within the parasitic entity Nezal on Lunaris, Sunder was freed by the Elyndrians, creating a lasting alliance between the Beast God and these mortal champions.
Since his liberation, he divides his time between patrolling the cosmic boundaries of the Solarian system and maintaining watchful guardianship over Lunaris, ensuring Nezal remains contained within the Crimson Wilds. Beastkin throughout Solaris revere Sunder as their primary deity, maintaining shrines in Thunderwing Stronghold and Explorer's Landing on Lunaris where they leave offerings of precious metals and crystals that the Beast God uses to strengthen his cosmic barriers.
His compassionate nature makes him particularly responsive to sincere prayers for protection, occasionally manifesting to defend the innocent when truly catastrophic threats emerge.
The Grand Phoenix
Domains: Rebirth, Renewal, Purification
Dwelling: Flame Dimension (intersects with Solaris)
The Grand Phoenix embodies the divine principles of rebirth, renewal, and purifying flame within the Solarian pantheon. This immense avian deity, standing several stories tall, radiates flames that can either heal or destroy depending on the Phoenix's intent.
Its divine abilities include the power to resurrect the recently deceased, purify corruption with sacred fire, and create new life through its scattered embers. The most notable example of this creation power manifested in the birth of the Ashrisen race, who emerged from the Phoenix's burning feathers cast across specific regions of Solaris.
When summoned through ancient rituals, the Grand Phoenix causes the sky to darken as its divine radiance overwhelms natural light, creating a spectacle visible for hundreds of miles. The Phoenix maintains no permanent dwelling on Solaris, instead existing partially in a flame dimension that intersects with the material world at sites of great magical significance.
Temples dedicated to the Phoenix dot the landscape of Elyndaar City and Harbor City, where worshippers seek its blessing for new beginnings and healing seemingly terminal conditions. The Ashrisen people hold special festivals during celestial alignments believed to strengthen their connection to their divine progenitor, during which their natural flame abilities temporarily intensify.
Dragonus
Domains: Elemental Forces, Ancestral Memory, Survival
Dwelling: Beneath Thunderwing Stronghold
Dragonus represents the last true dragon of ancient Solaris, a being so powerful that its existence bridges the gap between mortal creature and divine entity. Unlike the Dragonkin who evolved into more humanoid forms, Dragonus retained the primeval draconic nature in its purest expression.
His serpentine body stretches hundreds of feet, covered in emerald scales that shimmer with internal magical energy and possess natural resistance to most forms of magic and physical damage. Currently slumbering deep beneath Thunderwing Stronghold in a vast cavern system accessible only through hidden passages known to select Dragonkin elders, Dragonus represents a potent but dormant power.
His divine abilities include mastery over all elemental forces, telepathic communication across vast distances, and the capacity to reshape terrain through will alone. The Dragonkin of Thunderwing Stronghold maintain a sacred vigil over his resting place, believing that Dragonus will awaken only when Solaris faces an extinction-level threat that other protectors cannot overcome.
Historical records suggest that Dragonus last emerged during the cataclysmic events that nearly exterminated dragonkind, using the last of his waking energy to ensure that some of his descendants would survive through magical transformation. Lord Kelthuron personally oversees the rituals that monitor Dragonus's slumber, ensuring that proper preparations are maintained should the ancient dragon god ever need to be awakened.
Cosmic Threats
Beyond the structured divine hierarchy exist entities of immense power that represent existential threats to the cosmic order. These beings possess god-like abilities but use their power for destruction, corruption, or domination rather than creation and balance.
Many emerged from cosmic accidents or corrupted natural processes, evolving beyond their original purposes into forces that even the established deities approach with caution. The defense against these threats often requires cooperation between multiple divine entities and mortal champions, creating unusual alliances that transcend normal cosmic hierarchies.
Bahumura the Dark One
Domains: Destruction, Corruption, Annihilation
Dwelling: Imprisoned in God's Altar (Primordia)
Bahumura the Dark One, also known as the Destroyer, embodies the primordial force of pure destruction and corruption that threatens the Nomaverse. This timeless, shapeshifting entity represents an existential threat to creation itself, manipulating events from the shadows with the sole purpose of bringing about total annihilation.
Throughout Solaris' history, Bahumura has sought to undermine cosmic order—corrupting the Vegonians to form the Black Empire, possessing Valmir to create the Dark Avatar, and attempting to usurp control of creation. The Dark One's power manifests in abilities to corrupt beings across vast distances, create devastating plagues, and unmake reality itself when at full strength.
After countless conflicts with the Elyndrians and other defenders of Solaris, Bahumura now remains imprisoned in the God's Altar at Primordia's center. However, whispers in dark places suggest his influence continues to seep into reality. Forbidden cults dedicated to Bahumura persist in the shadows of Solaris, particularly in regions like the Darkmire Swamp, where they perform rituals seeking to hasten their master's return.
Nezal
Domains: Consumption, Corruption, Assimilation
Dwelling: Crimson Wilds (Lunaris)
Nezal manifests as a vast parasitic entity that corrupts and consumes entire worlds, transforming from a once-benevolent cosmic force into an insatiable planetary predator. The corrupted entity's body spans much of Lunaris, with the Crimson Wilds representing a surface manifestation of its alien biology—the red plant life being cellular extensions of Nezal rather than independent organisms.
Its divine-level abilities include consuming life essence on a planetary scale, corrupting native species into servitor organisms, and extending consciousness across countless smaller bodies simultaneously through a hive mind structure. The entity's confrontation with Sunder near Solaris resulted in its imprisonment on Lunaris when the Beast God sacrificed his freedom to contain the threat, crashing both beings onto the moon's surface.
After the Elyndrians freed Sunder from within Nezal's core, they established Explorer's Landing on Lunaris specifically to monitor the parasite's activity and prevent its escape. While Nezal remains trapped on Lunaris, its consciousness occasionally reaches toward Solaris through psychically sensitive individuals, particularly those who spend extended time in the Crimson Wilds.
The Pathfinders maintain constant vigilance against these influence attempts, developing specialized magical countermeasures to shield explorers from Nezal's corrupting touch. Scientific research at the Crimson Analysis Station suggests that complete destruction of Nezal may be impossible without destroying Lunaris itself, making containment the only viable long-term strategy.
Shaogog
Domains: Knowledge, Control, Evolution
Dwelling: Destroyed (formerly World Below)
Shaogog, self-proclaimed as The First One, represented an ancient entity of immense power that dwelled in the World Below since Solaris' earliest days. Unlike the creator deities, Shaogog emerged naturally from the planet's formation process, potentially making it the first truly sentient being to evolve on Solaris.
Its physical form defied conventional biology, appearing as a vast network of crystalline neural structures that extended throughout much of the World Below, with multiple humanoid bodies serving as mere extensions of its true consciousness. Shaogog possessed divine-level abilities including perfect memory of all it experienced, control over the proto-Grovekin Protokin through a hive mind connection, and matter manipulation that allowed it to reshape its environment at will.
The entity's insatiable drive to accumulate knowledge led it to develop technologies for extracting information directly from the minds of other beings, regardless of the harm caused. The Elyndrians' discovery of the World Below brought them into direct conflict with Shaogog when they realized its intention to eventually extend control to the surface world.
This confrontation culminated in the heroic sacrifice of Dakon, who destroyed both himself and Shaogog in a cataclysmic explosion within the Vault of the First One. While believed destroyed, some Scientists in Elyndaar City theorize that fragments of Shaogog's consciousness might persist in isolated neural clusters throughout the World Below, potentially allowing for its gradual regeneration over centuries. Exploration teams regularly scan for unusual activity patterns in Eldrenhollow and other underground locations to ensure the ancient threat remains truly neutralized.
Worship & Influence
Worship of Solaris' divine entities varies widely across cultures and regions. Each race and civilization has developed unique relationships with specific deities based on historical interactions, cultural values, and practical needs.
Major Religious Centers
- Elyndaar City: Contains temples dedicated to multiple deities, with the Grand Temple of Noma being the largest religious structure
- Thunderwing Stronghold: Houses shrines to Sunder and maintains the secret resting place of Dragonus
- Lodoros Isle: The entire island serves as both temple and physical manifestation of Onu'rah
- Harbor City: Features temples to the Phoenix, particularly frequented by Ashrisen
- Explorer's Landing: Contains monitoring stations for Nezal and shrines to Sunder
Cultural Significance
Race/Group | Primary Deity | Worship Style |
---|---|---|
Beastkin | Sunder | Nature shrines, offerings of precious metals |
Dragonkin | Dragonus | Ancestral rituals, protective vigils |
Ashrisen | Phoenix | Fire ceremonies, rebirth celebrations |
Voidwalkers | Onu'rah | Shadow-infused crystal offerings |
Scientists | Dakon | Study of ancient technology, preservation of knowledge |
Death Guard | Vol'nash | Justice rituals, redemption ceremonies |
Divine Influence
The influence of deities on Solaris manifests in various ways beyond formal worship:
- Natural Phenomena: Extreme weather events, celestial alignments, and unusual natural occurrences are often attributed to Beast Gods
- Technological Relics: Ancient devices created by the Builders continue to function throughout Solaris, with some containing fragments of their creators' consciousness
- Dream Visitations: Many deities communicate with mortals through dreams or visions, particularly to chosen champions or during times of crisis
- Sacred Locations: Certain places throughout Solaris serve as natural conduits to divine realms, where the veil between mortal and divine is thinnest
- Divine Champions: Occasionally, deities bestow special powers or missions upon mortals who serve as their representatives in the world
Roleplay Considerations
When incorporating deities into your character's background and roleplay, consider the following aspects:
Character Connection
- Religious Background: Was your character raised in a tradition that honors specific deities?
- Personal Experience: Has your character directly encountered divine beings or their influence?
- Divine Perspective: Does your character view deities as literal beings, metaphorical forces, or something else entirely?
- Spiritual Practice: What rituals or observances does your character maintain in relation to deities?
Religious Expression
Characters may express their relationship with deities through:
- Symbols: Wearing emblems or tattoos representing their patron deity
- Rituals: Performing daily observances or seasonal ceremonies
- Oaths: Swearing by their deity or adhering to deity-specific codes of conduct
- Pilgrimages: Traveling to sacred sites associated with their deity
- Offerings: Providing sacrifices or gifts appropriate to their deity's nature
Divine Intervention
While deities exist within the Solaris setting, Game Masters carefully control divine intervention in gameplay. Characters should understand that:
- Direct divine intervention is extremely rare and usually occurs only during major storyline events
- Prayers may provide guidance or subtle assistance rather than dramatic manifestations
- Divine beings operate according to their own agendas and cosmic responsibilities
- Certain locations may enhance connection to specific deities
- Challenging or disrespecting powerful divine entities can have serious consequences
Remember that a character's religious beliefs should enhance storytelling and character depth rather than providing mechanical advantages. Consult with Game Masters when incorporating significant divine elements into your character background.