The Class Guide

These are all the classes that characters may choose to be. Solaris RPG is equipped with quite the selection of classes. We have damage-centric classes, defensive classes, and even support classes. Each class has a specific set of characteristics which make them unique to other classes.

Available Classes

Cleric - Powerful healers who are unmatched in their ability to mend the wounds of their allies. Clerics are also very capable damage dealers, often wielding an arsenal divine spells capable of banishing evil.

Druid - Masters of nature and also resourceful healers. Druids are very useful in battle situations as they can fill the role of a healer or a damage dealer with the ability to shapeshift into animals.

Mercenary - Quick witted and deadly accurate killers who work for the highest bidder. Mercenaries are experts with a blade, setting traps, and are often strategically minded in combat.

Necromancer - Masters of death and decay who are skilled summoners of the undead. Necromancers are capable of wielding dark magic like no other. They often enjoy causing pain and suffering for their victims.

Paladin - Powerful and heavily armored allies of good and righteousness who protect the weak and innocent from evil, namely demons. Paladins are capable of banishing demons straight back into the Afterplane.

Ranger - Experts of ranged combat and fearless explorers. Rangers are often one with nature, the beasts of the wild, and work well in a group but are very capable on their own.

Swordmage - The swordmage is the first hybrid class to mix the melee fighting capabilities of a warrior with the spell casting capabilities of a wizard. The swordmage class is the first unlockable heroic class of Solaris RPG.

Warrior - Experts of all weapon and armor types and a force to be reckoned with on the battlefield. Warriors are an incredible asset to have in a party. They handle a beating better than any other class and feed off of their building rage.

Wizard - Masters of spell casting who are able to bend the magical forces to their will. Wizards are capable of toppling armies with their powerful spells. They are masters of wielding the elements of Solaris and very useful in a group.

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