The Progression Guide
New characters begin the game with zero experience (EXP) points. New characters receive EXP equivalent to the word count of their starting character background/biography.
Characters grow in EXP over time and level up. With higher EXP, a character will become more powerful over time. With more power comes more potential for exploration and adventure.
When it comes to player-versus-player combat or player-versus-boss combat, a character's EXP matters greatly. For more details on that aspect of the game, check the Combat Guide.
Beyond EXP, the things that build up a character are a combination of his custom abilities, equipment/gear, and his back story.
To make a character more powerful you must earn EXP by contributing to role-play sessions. The more you write in your sessions the more EXP you earn. At the end of every completed role-play session, EXP points are awarded accordingly.
The longer each post, the more points the session will be worth. More words means more EXP. So basically, the more writing you do as your character, the more powerful that character will become.
For example, a specific post during a role-play session is 320 words long, that post is worth 320 EXP. If it's 500 words long, it's worth 500 EXP. It doesn't get any easier than that, right? Special considerations apply to different session types, but at the base level, words typed directly equals EXP gained.
Leveling up in Solaris RPG is very simple. The formula for determining a characters level goes like this:
LEVEL = (EXP/50,000) * 100
We feel that having levels gives players some perspective. Please see the next section for details on in-game level caps.
The Level Cap
As of September 2018 the current level cap of Solaris RPG is level 300 or 150,000 EXP points. Characters will continue to gain EXP but it will not be applied directly to their profile. Any additional EXP will instead be applied to an Overflow EXP pool that is tied to the player of the character instead of the character. This overflow pool can grow indefinitely and may be used for purchasing other perks.
Beyond leveling up characters in Solaris RPG also earn ranks. Characters begin the game as a Civilian and work their way through the ranks as a Trainee, to Cadet, to Soldier, Champion, and beyond.
A character's level of experience determines his rank. Once a character reaches level 100 he will begin to earn Master ranks. After ten tiers of Master ranks there are five tiers of Elite ranks.
After the Elite tiers comes the Elite Master, Grand Master, and Lord Marshal ranks. New ranks will be added as characters reach higher tiers of power.
If at any point a player feels that the story of one of his characters is complete, he may choose to retire that particular character. These special "retired" characters are stripped down versions of regular characters that are used purely for role-play purposes, and maybe some light combat.
Even though you may choose to retire your character, you may still play as the character whenever and however you choose. Any EXP earned on that character will go to another of your own non-retired characters or your Overflow EXP pool.
Retired characters do not have equipment such as items, weapons, armor or custom abilities listed on their profiles. Even though they do not have any equipment or abilities it is still possible to use them for light combat for role-play purposes.
Any character who is retired will have his or her EXP removed entirely. The EXP points will be given to another of your own characters, placed into your Overflow EXP pool, or used to create an entirely new character called an Upgrade Character.
Please be aware it is possible to restore a retired character back to a regular character. He will be like a new character again, unless you use Overflow EXP to boost him to a certain level.
Any player with Overflow EXP may choose to use those EXP points to create a brand new character. Upgrading a brand new character lets you bring him up to speed immediately. Overflow EXP is applied at a 1:1 ratio to the new character's own EXP pool. If a player has enough Overflow EXP he could choose to start a new character out at the current level cap.
Prestige points directly boost ALL of your character's combat stats, permanently. These points boost combat stats by the percentage of Prestige Points you have tied to your player account. These points are not tied to a specific character, but your entire account! This means that ALL of your characters will enjoy the same benefits.
Prestige points may be purchased at a rate of 1% per 10,000 Overflow EXP. The current Prestige Point cap is 25%. This means you could cap your Prestige Points at 25% for the whopping price of 250,000 Overflow EXP points and all of your characters would receive a permanent 25% boost to ALL of their combat stats.
The Star Ranks
You may notice that some characters on the Character Page have one or two stars on their portrait. These stars represent whether or not the character has capped Prestige Points and capped quality of their Essential Equipment, totaling two stars if both are capped. One star means they have one or the other.
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