The Progression Guide
New characters begin the game with zero experience (EXP). (Although, new characters receive EXP equivalent to the word count of their starting character background.)
Characters grow in EXP over time and level up. As a character gains EXP he will become more powerful over time. With more power comes more potential for exploration and adventure.
When it comes to player-versus-player combat or player-versus-boss combat, a character's EXP matters greatly. For more details on that aspect of the game, check the Combat Guide.
We believe the things that really build up a character besides his EXP are custom abilities, equipment/gear, and backstory.
How to earn experience
To make a character more powerful you must earn EXP by contributing to role-play sessions. The more you write in your sessions the more EXP you earn. At the end of every completed role-play session EXP is awarded.
The longer each post is, the more points the session will be worth. More words equal more EXP. The more writing you do as a character, the more powerful that character will become.
For example, a specific post during a role-play session is 320 words long, that post is worth 320 EXP. If it's 500 words long, it's worth 500 EXP. It doesn't get any easier than that, right? Special considerations apply to different session types, but at the base level, word count directly equals EXP.
Leveling up in Solaris RPG is very simple. The formula for determining a characters level goes like this:
LEVEL = (EXP/50,000) * 100
We feel that having levels gives players some perspective. Please see the next section for details on in-game level caps.
The Level Cap
As of February 2018 the current level cap of Solaris RPG is level 200, or 100,000 EXP points. Characters will continue to gain EXP but it will not be applied directly to their profile. EXP will instead be applied to an "Overflow EXP" pool. This overflow pool can grow indefinitely.
Be aware that there is a huge benefit to gaining Overflow EXP while a level cap is in place. Upon the release of a new expansion, the level cap will be increased accordingly (usually 100 levels). Any Overflow EXP will be added to a character's current EXP automatically, at least until he hits the next cap. This could potentially bump the character straight to the next level cap immediately, if he's earned enough Overflow EXP.
Putting a leveling cap in effect was done to encourage player-versus-player (PvP) combat. When everyone is around the same level PvP is much more interesting and far less one-sided. It also allows for the gating of new content (storylines, regions, etc).
As Solaris RPG expands, new regions are added to the World Guide. The level cap will be raised and this section will be updated accordingly.
Beyond simply leveling up, characters in Solaris RPG also earn ranks. Characters begin the game as a Civilian and work their way through the ranks as a Trainee, to Cadet, to Soldier, Champion, and beyond.
A characters level of experience determines his rank. Once a character reaches level 100 he will begin to earn Master ranks. After ten tiers of Master ranks there are five tiers of Elite ranks.
After the Elite tiers comes the Elite Master, Grand Master, and Lord Marshal ranks. New ranks will be added as characters reach higher tiers of power.
Retiring a Character
When you reach level 100 on one of your characters you have the option to convert him into a retired character. These special characters are stripped down versions of regular characters that are used purely for role-play purposes, and maybe some light combat. You can find characters who have been retired here.
Even though you may choose to retire a character, you may still play as the character whenever and however you choose. Any EXP earned on that character will go to another of your own non-retired characters. This is useful as a method of making your other characters more powerful without having to play as them all the time.
Retired characters do not have equipment such as items, weapons, armor or custom abilities listed on their profiles. Even though they do not have any equipment or abilities it is still possible to use them for light combat for role-play purposes. They may be played as if they are equipped with some basic equipment.
Some players may think of retired characters as a means of finalizing one or more of their regular characters. All characters who are converted to retired will remain in the game world indefinitely, unless killed off for storyline purposes by the controlling player.
You may be wondering if you can retire a character who is already far beyond level 100. Absolutely! Any character who is retired will have his or her EXP removed entirely. The EXP points will be given to another of your own characters, or it could be used to create an entirely new character called an "Upgrade Character". See the next section for more information on creating an upgraded character.
Upgrade Character Creation
Any player with Overflow EXP may choose to use those EXP points to create a new character. Upgrading a brand new character lets you bring him up to speed immediately while you "close the book" on your previous character, now considered to be retired. As I mentioned before, you can still play as your old character, but any EXP will go to one of your non-retired characters.
Any player who already has multiple pre-existing characters may choose to retire them at any time. The converted character's current EXP points may be combined with another of the player's regular, non-retired, characters. The downside is that any custom abilities or equipment will be removed from the newly converted retired character.
Returning from Retirement
It is possible to restore a retired character back to a regular character. He will be like a new character again, unless you use Overflow EXP to boost him. Converting a retired character back to a regular character removes the inactivity protection. So if you convert a character back to normal and don't play him, he may be removed for inactivity after a period of time.
Additional ways to earn EXP
There are many ways beyond completing normal role-play sessions to earn lots of experience in Solaris RPG. Players can submit ideas for new creatures and world areas for direct EXP gains based on word counts plus extra bonus EXP wherever noted.
If you ever submit anything to the Guidebook you will earn EXP directly equivalent to your word count as well. If you ever want to earn some quick EXP, just submit a new idea via the submission forms section and reap the rewards!
Characters also earn extra EXP for killing other player characters! Please see the Combat Guide for more details and benefits of taking out other characters and creatures.
Administrator Bonus (20%)
Sometimes when we read role-play sessions we find exceptional sessions that we want to reward the player(s) extra for. This bonus is for those sessions. If an administrator is particularly impressed with a role-play session he may apply an additional 20% word count bonus at the end of the session.
This bonus is applied to all participants of the session. It is applied before other bonuses (meaning other bonuses stack on top of it). This bonus should not be taken lightly.
I personally reserve it for role-play sessions that make me feel some emotion, whether it be anger, sadness, or happiness. I feel that when a role-play session can pull out genuine emotions from me, it deserves something extra.
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