The Broken Region

This region was named after a vast expanse of islands that are scattered, or broken, and stretch far out into the Outer Ocean. It is home to many different forms of animals and other tropical creatures. It's also home to the Solaris Central Laboratories ran by the scientist Krauser Killener. The labs are probably the most notable location in the region, though there are undoubtedly more hidden treasures waiting to be discovered. Beware of the sentient plants, giant insects, and fungal growths scattered throughout this area, as they are quite dangerous.

  • Solaris Central Laboratories - This structure was once an ancient laboratory designed and built by a group of the First Civilization known only as the Circle of Arc tens of thousands of years ago. In Post Second Flux times of the future it was discovered and claimed by Krauser Killener as his own research facility and laboratory. This was once a very mysterious place, but after Krauser reclaimed it and cleaned up a few thousand years of dust it is actually a very mesmerizing place to visit. Various pieces of technology from all eras of Solarian history are located here. It is most likely the largest laboratory on the planet, considering it was once quite the secret. Over the years it has been the host of various major events in Krauser's history, from being the place where he was genetically crafted and implanted into the egg of a Guardian, to the place where he defeated one of his most powerful enemies... Bahumura. It was also the place where his son, Hauer Killener, was accidentally launched thousands of years into the past. After an event known as The Undoing took place, it is now the epicenter for all of Krauser's needs as a scientist of Solaris. It is a highly secured facility, and full of hidden wonders. Using the same technology as the Arena in Elyndrel Village, it has the ability to shrink its entire mass into a small cube-like structure. Krauser used this feature to save it during an event known as "The Undoing" and recently restructured the lab in the new world. (Notes: Documented by Krauser Killener)

    • Aquatic Labs (Surface Level) - The first level of the laboratory is mysterious and foreboding. Visitors find themselves traveling into a long dark corridor that opens up into a massive chamber with some glowing blue orbs lining the walls. These orbs appear to be exactly like those in the Arena of the Elites in Elyndaar City. Whether or not they behave in the same manner is uncertain. There are some interesting sights to behold in this main chamber. Before visitors enter through a massive metal doorway, they will no doubt discover various aquatic creatures in multiple aquariums lining the walls. The are multiple computer terminals and displays lining the walls in this main room. Security turrets lead up to the door way in the back of the chamber as well. If visitors are allowed to enter, the door opens, and a blinding white light fills the entire room. The corridor beyond the main entryway is blindingly white and leads straight back into the heart of the laboratory. At the end of this white hallway, visitors will find a large white chamber with a sliding metal doorway that leads into a massive elevator. Visitors may choose to either go to the upper levels or down into the depths of the ancient laboratory. (Notes: Documented by Krauser Killener)

    • The Observatory (Top Level) - The top level, directly above the Surface Level, is a massive observatory. It is equipped with multiple telescopes, for viewing not only the areas surrounding the Broken Isles but the sky and space as well. There are star maps on this level, a communications array, whose purpose is uncertain at this point, and many other gadgets and gizmos. One of the most interesting aspects of this level is a three-dimensional model of the Solaris solar system. This model shows planet Solaris in extreme detail, planetoid Lunaris, the binary stars Alpha and Omega, and several other planets that have yet to be mapped out. One world appears to be an enormous gas giant with multiple super massive storms raging on its surface. There are three additional planets, much smaller than planet Solaris, beyond the massive gas giant. The names of the outer planets are all written in Ancient Solarian. (Notes: Documented by Krauser Killener)

    • The Eco-Dome (3rd Sub-Level) - The Eco-Dome level is enormous, and it resides approximately two miles below the surface of planet Solaris. This chamber was built entirely by Krauser's army of specialized Mechanoids over an uncertain period. The massive room is equipped with its very own, unique, ecosystem. Creatures and other beings exist here that have never seen the surface of planet Solaris. Is it home to several species of unique hyper-evolved beastkin and a hyper-evolved species of Nu'Lathian nature-folk who have never ventured out into the real world. The regional environments within the Eco-Dome range from a desert-like zone, very similar to the Kazarial Region on the surface, a dense jungle zone very similar to the Hinterlands, and even a frozen zone that is very akin to the Frozen Region. The Eco-Dome spans several miles in every direction and is fully equipped with an environmental system that simulates the real world weather systems almost entirely. Visitors are warned not to venture too far into the Eco-Dome because there are many hidden dangers. Some of the creatures who live in this level are very aggressive and don't take kindly to outsiders. (Notes: Documented by Krauser Killener)

    • Biotechnology Labs (17th Sub-Level) - Far below the surface of planet Solaris, on the 17th sub-level of the Solaris Central Laboratories, resides one of Krauser Killener's favorite laboratories, the Biotech Labs. This particular lab is filled to the brim with equipment designed to handle genetic experimentation, gene splicing, implants, genetic remapping, and other mad-scientist level widgets and gizmos. Krauser has used the technology of this laboratory to change the species of one creature to something else entirely. He's assisted various inhabitants of planet Solaris in altering their DNA. Krauser even uses mind bending technology to completely remap the neural pathways to change Wizards into Warriors, or whatever else they might choose to become. Why train in a particular field for years when you could master a new class in a few moments? Risky, perhaps, though Krauser prides himself on creating a backup of anyone who steps into his machines, just in case. (Notes: Documented by Krauser Killener)

Terms of Service / Donate / Patreon / Discord / Facebook
© 1996 - Solaris RPG