Main | Guide | Heroes | Forum | Join


Armor of the Sunbleached Sands ★★★

This set of armor is made from sandworm chitin and is heavily fitted to Harril’s frame. Though it is missing a headpiece, the armor more than well makes up for it with the durability and flexibility of sandworm chitin.

Notes: Armor, Ascended, Unique
Enchants: Light/Shadow Walk

Anvil-Striker Warhammer ★★★

The warhammer Harril’s father used before he was swallowed by a great rift, this hammer is exceptionally powerful and perfectly translates strength into power. Made from a metal that Harril doesn’t recognize, his father wielded it long before he was born, in a time that he refused to speak of. It has a bulbous front end and a flat back end, which Harril uses both of to his advantage.

Notes: Weapon, Ascended, Unique
Enchants: Indestructible, Soulbound

Kazarial Anvil ★★★

The anvil that his father used to smith, Harril carries this item with him on his back at all times. This is also the anvil that Harril uses almost religiously to create his wares. For a reason Harril does not yet know, he is able to use the anvil to control his earthen magics.

Notes: Relic, Ascended, Unique

Harril's Dunecloak

This ragged cloak seems to never run out of sand baked into its creases and folds. Harril carried this cloak throughout his entire nomadic journey from childhood to now, and refuses to get rid of it.

Notes: Accessory, Common, Unique

Earthen Shield

A bunch of innocuous sand from Kazarial in a pouch, what one wouldn't expect is that Harril can use his Earthen magics to form a proper shield out of the dense sand of his homeland.

Notes: Shield, Common, Unique

Strike while the Iron’s Hot Ability

If Harril lands a strike using his hammer, he may immediately strike a second time at 15% Attack Power as his hammer rebounds with enough force to spin him around to the other side of his opponent.

Drown in the Desert Ability

If his opponent is standing on loose ground, such as non-packed dirt, sand or gravel, Harril causes the ground underneath his opponent to destabilize and swirl, sucking their'down and decreasing their Dodge Rating by 20% until they spend a turn to escape from the area.

Strength of the Nomads Ability

While under Alpha and Omega, Harril is able to absorb a much larger portion of radiation than a normal Solarian thanks to his Nomad heritage. Due to this, Harril has a 10% increase to his Attack and Magic while outside during daytime.

Earthmote Ability

Harril rips a chunk of earth out of the ground using his magic. Using this ability he can either block incoming attacks, increasing his Deflect Rating by 15% for two turns or throw the earthmote, dealing 150% of his Magic damage.

Solaris is my Anvil Ability

Taking cue from his father, Harril launches himself into the air, before coming down to strike Solaris below, causing the ground to ripple like water. If an opponent is caught by the blast, they are thrown by the earthquake, taking 50% of Harril’s Melee damage. Whatever poor soul is struck directly by Harril as he screams down from the heavens takes 2.5x the normal damage they would’ve taken from an average hit by Harril, as well as the damage from the earthquake as they are crushed into the ground.