Here is a list of common abilities that all characters of Solaris develop at certain milestones of power. These abilities develop in any character regardless of his race, class, trade, or magic type selection during creation.
At level 5, all inhabitants of Solaris develop the ability to understand the same language. This is a side-effect of the nanites released by the Builders eons ago.
At level 10, all inhabitants of Solaris develop a unique custom ability. Please see the Ability Guide for more details on the creation of custom abilities.
At level 15, all inhabitants of Solaris develop the ability to manipulate their chosen form of magic. Obviously, some do it better than others, such as the Adept.
At level 20, all inhabitants of Solaris develop a unique custom ability. Please see the Ability Guide for more details on the creation of custom abilities.
At level 25, all inhabitants of Solaris develop the ability to run incredibly fast regardless of their size. This allows for faster travel from one location to another.
At level 30, all inhabitants of Solaris develop a unique custom ability. Please see the Ability Guide for more details on the creation of custom abilities.
At level 35, all inhabitants of Solaris develop the ability to fly, albeit slowly. This allows a character to travel between sub-areas of a region quickly.
At level 40, all inhabitants of Solaris develop a unique custom ability. Please see the Ability Guide for more details on the creation of custom abilities.
At level 45, all inhabitants of Solaris develop the ability to fly very fast. This allows a character to travel between neighboring regions much faster.
At level 50, all inhabitants of Solaris develop a unique signature ability. Please see the Ability Guide for more details on the creation of a signature ability.
At level 55, all inhabitants of Solaris develop the ability to fly at a very high speed. This allows a character to quickly travel almost anywhere in the world quickly.