Character Statistics

Table of Contents

Introduction

Whether you're a seasoned veteran of role-playing games or an eager newcomer, this guide will help you understand the intricacies of the Solaris RPG stat system and how to craft a formidable character.

In Solaris RPG, your character's abilities are defined by a combination of primary attributes, derived stats, equipment quality, and character progression. Understanding how these elements interact is key to creating effective characters and developing successful combat strategies.

Stat Origins & Calculation

Your character's stats are determined by several factors working together:

For creatures, the system works similarly but uses creature type, creature class, and rarity instead of race, class, and trade.

Stat Calculation Formula:

Primary Attribute = (Race + Class + Trade + Magic values) × (1 + Level × 0.08)

Primary Attributes

There are four primary attributes that form the foundation of your character's abilities:

Agility (AGI)

Agility represents your character's dexterity, speed, and finesse. This attribute is crucial for:

  • Calculating your Dodge Rating - your ability to evade attacks
  • Determining your Ranged Attack Power - the damage done with ranged weapons

Characters with high Agility excel at avoiding damage and attacking from a distance. Races like Vampire (35), Critter creatures (40), and Aerial creatures (45) have naturally high Agility.

Classes that benefit most from high Agility include Assassin (45) and Hunter (35).

Intellect (INT)

Intellect embodies your character's mental acuity, magical aptitude, and arcane knowledge. This attribute is essential for:

  • Calculating your Resist Rating - your resilience against magical attacks
  • Determining your Magic Attack Power - the damage done with magical abilities

Characters with high Intellect excel at spellcasting and defending against magical threats. Races like Zethan (36), Android (35), and Angel (35) have naturally high Intellect.

Classes that benefit most from high Intellect include Mage (45), Necromancer (40), and Druid (35).

Strength (STR)

Strength represents your character's physical power, muscle, and combat prowess. This attribute is vital for:

  • Calculating your Deflect Rating - your ability to block or parry attacks
  • Determining your Weapon Attack Power - the damage done with melee weapons

Characters with high Strength excel at close-quarters combat and defending against physical attacks. Races like Vegonian (40), Gorgon (34), and Dragonkin (35) have naturally high Strength.

Classes that benefit most from high Strength include Warrior (40) and Knight (30).

Vitality (VIT)

Vitality embodies your character's health, endurance, and physical resilience. This attribute determines:

  • Your total Health Points - how much damage you can withstand
  • Your Armor Rating - your ability to reduce physical damage

Characters with high Vitality can endure prolonged combat and absorb significant damage. Races like Guardian (30), Construct creatures (40), and Titanic creatures (40) have naturally high Vitality.

Classes that benefit most from high Vitality include Knight (35) and Warrior (25).

Derived Stats

Derived stats are calculated from your primary attributes, level, and equipment quality. These stats directly determine your effectiveness in combat.

Avoidance Stats

Avoidance stats determine your ability to negate or reduce incoming damage:

  • Dodge Rating (DOD): Based on Agility, enhanced by Ranged weapons and Accessories.

    Dodge Calculation (Simplified):

    Dodge is influenced by: Agility, Ranged Equipment, Accessory Quality, Level, and Class Specialization

  • Resist Rating (RES): Based on Intellect, enhanced by Relics and Armor.

    Resist Calculation (Simplified):

    Resist is influenced by: Intellect, Relic Quality, Armor Quality, Level, and Class Specialization

  • Deflect Rating (DEF): Based on Strength, enhanced by Weapons and Shields.

    Deflect Calculation (Simplified):

    Deflect is influenced by: Strength, Weapon Quality, Shield Quality, Level, and Class Specialization

  • Armor Rating (ARM): Based on Vitality, enhanced by Armor and Shields.

    Armor Calculation (Simplified):

    Armor is influenced by: Vitality, Armor Quality, Shield Quality, Level, and Class Specialization

Important: All avoidance stats are capped at 80% to maintain game balance. This means even the most skilled character will always have at least a 20% chance of being hit or taking some damage.

Attack Power Stats

Attack power stats determine the damage potential of your attacks:

  • Ranged Attack Power (RAP): Determines damage with ranged weapons.

    RAP Formula:

    RAP = Agility × Ranged Equipment Quality × 15

  • Magic Attack Power (MAP): Determines damage with magical abilities.

    MAP Formula:

    MAP = Intellect × Relic Equipment Quality × 15

  • Weapon Attack Power (WAP): Determines damage with melee weapons.

    WAP Formula:

    WAP = Strength × Weapon Equipment Quality × 15

Attack power increases as you gain levels and acquire better equipment. The Power Multiplier (15) is a game constant that balances attack values across the game.

Health Points

Health Points (HIT) represent how much damage your character can sustain before defeat.

Health Calculation:

For Players: HIT = Vitality × Armor Equipment Quality × 150

For Creatures: HIT = Vitality × Armor Equipment Quality × 150 × 0.75

Note that creatures have a health modifier of 0.75, meaning they have 25% less health than players with equivalent stats. This is designed to balance combat encounters.

Character Progression

Experience & Levels

Your character's power is measured in Experience Points (EXP), which determine your Level (LVL).

  • The maximum experience is 100,000 points
  • Level is calculated as a percentage of maximum experience (Level 100 = 100,000 EXP)
  • Level affects all your primary attributes through the level multiplier (0.08 per level)
  • Higher levels open access to more challenging areas with appropriate level ranges

When your character dies and returns from the Afterplane, they lose 20% of their total EXP. This experience is transferred to the victor who defeated them.

Gold

Gold (GLD) represents your character's wealth and purchasing power in the game world.

  • Used to purchase equipment and services
  • Earned through bounties, shop sales, and defeating creatures
  • Creatures drop gold equal to their bounty when defeated

For creature bounties, the gold is divided equally among all party members who participated in the defeat.

Equipment Quality

Equipment quality significantly impacts your combat effectiveness. The quality grades and their multipliers are:

Quality Grade Multiplier
None 1
Common 3
Noteworthy 6
Exceptional 12
Ascended 24
Legendary 48

Equipment quality directly multiplies the effectiveness of related stats. For example, upgrading from Common (3) to Noteworthy (6) equipment doubles the equipment's contribution to your stats.

Different equipment slots enhance different stats:

  • Accessory: Enhances Dodge Rating
  • Ranged: Used for Ranged Attack Power, enhances Dodge
  • Weapon: Used for Weapon Attack Power, enhances Deflect
  • Armor: Enhances Armor Rating and Health
  • Relic: Used for Magic Attack Power, enhances Resist
  • Shield: Enhances both Deflect and Armor

Stat Caps & Limitations

To maintain game balance, certain stats have maximum values they cannot exceed:

These caps ensure that no character becomes completely untouchable or immune to damage, preserving the challenge and excitement of combat encounters.

Class Specializations

Different classes receive specialization bonuses to specific stats, making them naturally better at certain combat roles:

For creatures, there are similar specializations:

These specializations help define the natural combat roles of different classes and creature types, creating a diverse and balanced gameplay experience.