Introduction
Whether you're a seasoned veteran of role-playing games or an eager
newcomer, this guide will help you understand the intricacies of the
Solaris RPG stat system and how to craft a formidable character.
In Solaris RPG, your character's abilities are defined by a
combination of primary attributes, derived stats, equipment quality,
and character progression. Understanding how these elements interact
is key to creating effective characters and developing successful
combat strategies.
Stat Origins & Calculation
Your character's stats are determined by several factors working
together:
-
Race: Provides your baseline attribute distribution
-
Class: Offers specialization bonuses to certain
attributes
- Trade: Adds professional skill bonuses
-
Magic Type: Influences your magical affinities
-
Level: Multiplies your base attributes as you
progress
-
Equipment Quality: Significantly enhances your
combat capabilities
For creatures, the system works similarly but uses creature type,
creature class, and rarity instead of race, class, and trade.
Primary Attributes
There are four primary attributes that form the foundation of your
character's abilities:
Agility (AGI)
Agility represents your character's dexterity, speed, and finesse.
This attribute is crucial for:
-
Calculating your Dodge Rating - your ability to
evade attacks
-
Determining your Ranged Attack Power - the damage
done with ranged weapons
Characters with high Agility excel at avoiding damage and attacking
from a distance. Races like Vampire (35), Critter creatures (40),
and Aerial creatures (45) have naturally high Agility.
Classes that benefit most from high Agility include Assassin (45)
and Hunter (35).
Intellect (INT)
Intellect embodies your character's mental acuity, magical aptitude,
and arcane knowledge. This attribute is essential for:
-
Calculating your Resist Rating - your resilience
against magical attacks
-
Determining your Magic Attack Power - the damage
done with magical abilities
Characters with high Intellect excel at spellcasting and defending
against magical threats. Races like Zethan (36), Android (35), and
Angel (35) have naturally high Intellect.
Classes that benefit most from high Intellect include Mage (45),
Necromancer (40), and Druid (35).
Strength (STR)
Strength represents your character's physical power, muscle, and
combat prowess. This attribute is vital for:
-
Calculating your Deflect Rating - your ability to
block or parry attacks
-
Determining your Weapon Attack Power - the damage
done with melee weapons
Characters with high Strength excel at close-quarters combat and
defending against physical attacks. Races like Vegonian (40), Gorgon
(34), and Dragonkin (35) have naturally high Strength.
Classes that benefit most from high Strength include Warrior (40)
and Knight (30).
Vitality (VIT)
Vitality embodies your character's health, endurance, and physical
resilience. This attribute determines:
-
Your total Health Points - how much damage you
can withstand
-
Your Armor Rating - your ability to reduce
physical damage
Characters with high Vitality can endure prolonged combat and absorb
significant damage. Races like Guardian (30), Construct creatures
(40), and Titanic creatures (40) have naturally high Vitality.
Classes that benefit most from high Vitality include Knight (35) and
Warrior (25).
Derived Stats
Derived stats are calculated from your primary attributes, level, and
equipment quality. These stats directly determine your effectiveness
in combat.
Avoidance Stats
Avoidance stats determine your ability to negate or reduce incoming
damage:
-
Dodge Rating (DOD): Based on Agility, enhanced by
Ranged weapons and Accessories.
-
Resist Rating (RES): Based on Intellect, enhanced
by Relics and Armor.
-
Deflect Rating (DEF): Based on Strength, enhanced
by Weapons and Shields.
-
Armor Rating (ARM): Based on Vitality, enhanced
by Armor and Shields.
Important: All avoidance stats are capped at 80% to
maintain game balance. This means even the most skilled character
will always have at least a 20% chance of being hit or taking some
damage.
Attack Power Stats
Attack power stats determine the damage potential of your attacks:
-
Ranged Attack Power (RAP): Determines damage with
ranged weapons.
-
Magic Attack Power (MAP): Determines damage with
magical abilities.
-
Weapon Attack Power (WAP): Determines damage with
melee weapons.
Attack power increases as you gain levels and acquire better
equipment. The Power Multiplier (15) is a game constant that
balances attack values across the game.
Health Points
Health Points (HIT) represent how much damage your character can
sustain before defeat.
Note that creatures have a health modifier of 0.75, meaning they
have 25% less health than players with equivalent stats. This is
designed to balance combat encounters.
Character Progression
Experience & Levels
Your character's power is measured in Experience Points (EXP), which
determine your Level (LVL).
- The maximum experience is 100,000 points
-
Level is calculated as a percentage of maximum experience (Level
100 = 100,000 EXP)
-
Level affects all your primary attributes through the level
multiplier (0.08 per level)
-
Higher levels open access to more challenging areas with
appropriate level ranges
When your character dies and returns from the Afterplane, they lose
20% of their total EXP. This experience is transferred to the victor
who defeated them.
Gold
Gold (GLD) represents your character's wealth and purchasing power
in the game world.
- Used to purchase equipment and services
-
Earned through bounties, shop sales, and defeating creatures
- Creatures drop gold equal to their bounty when defeated
For creature bounties, the gold is divided equally among all party
members who participated in the defeat.
Equipment Quality
Equipment quality significantly impacts your combat effectiveness.
The quality grades and their multipliers are:
Quality Grade |
Multiplier |
None |
1 |
Common |
3 |
Noteworthy |
6 |
Exceptional |
12 |
Ascended |
24 |
Legendary |
48 |
Equipment quality directly multiplies the effectiveness of related
stats. For example, upgrading from Common (3) to Noteworthy (6)
equipment doubles the equipment's contribution to your stats.
Different equipment slots enhance different stats:
- Accessory: Enhances Dodge Rating
-
Ranged: Used for Ranged Attack Power, enhances
Dodge
-
Weapon: Used for Weapon Attack Power, enhances
Deflect
- Armor: Enhances Armor Rating and Health
-
Relic: Used for Magic Attack Power, enhances
Resist
- Shield: Enhances both Deflect and Armor
Class Specializations
Different classes receive specialization bonuses to specific stats,
making them naturally better at certain combat roles:
-
Assassin & Hunter: Specialized in Dodge (20% bonus)
-
Mage, Necromancer & Druid: Specialized in Resist
(20% bonus)
- Warrior: Specialized in Deflect (20% bonus)
-
Knight: Specialized in both Deflect and Armor (20%
bonus to each)
-
Techknight: Specialized in both Armor and Resist
(20% bonus to each)
For creatures, there are similar specializations:
- Magical Creatures: Specialized in Resist
-
Tank Creatures: Specialized in Armor and Deflect
- Melee Creatures: Specialized in Deflect
- Ranged Creatures: Specialized in Dodge
These specializations help define the natural combat roles of
different classes and creature types, creating a diverse and balanced
gameplay experience.